Épisodes 10
What Next?
Addie’s memorial has made her a local hero, but the attention of a mean-spirited troll signals the start of a new mystery. Who is LostGirl22? And what is her problem with Juniper?
Lire la suiteBonnie
Addie finds a mysterious locked safe in the bookshop basement. Meanwhile, Keedie confronts her old friend Bonnie, and Audrey has a secret of her own.
Lire la suiteLe Tour de Frank
Frank’s history tour descends into chaos when Bonnie returns to Juniper determined to cause trouble. Keedie warns Addie to take care, but Addie feels a connection - can she help her?
Lire la suiteShark Day
Audrey organises a Shark Day for Addie as a way to break her big news. However, Jenna’s crush, Emily’s guilt and a break-in at the shop threaten to derail Audrey’s plans.
Lire la suiteChoices
Addie is on the hunt for a good news story about Juniper, but Bonnie is determined to prove there isn’t one. Could the bookshop provide the answer Addie is looking for?
Lire la suiteThe Codebreakers
Bonnie causes chaos in the Darrow house by turning a sleepover into a party. Meanwhile, a clue brings Addie closer to solving the bookshop mystery.
Lire la suiteMiriam
Addie’s council event hangs in the balance when a grumpy Miriam refuses to reveal her secret. Meanwhile, Iona holds band auditions and finds a surprising lead singer.
Lire la suiteJuniper at War
The Founders’ Day dance takes Juniper back to 1944. Addie feels on top of the world, but a well-meaning mistake threatens to undo all her good work.
Lire la suiteRunaway
With everyone in Juniper looking for them, Addie follows runaway Bonnie to the seaside. Addie knows she must convince Bonnie to go home - but how?
Lire la suiteSafe
Do Good Books is up for sale, and Bonnie is banned from Juniper. However, when the gang find a final clue for the mysterious safe, there might be a way to save both the shop and Bonnie.
Lire la suite