Episodes 13

1

To Beat the Band

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September 15, 1984

On the way to Neon City, the gang finds out that residents are speeding up and in danger of burning out, thanks to the Master Blaster.  Can the gang foil his plans?

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The President of the Kidd Video fan club (and Whiz’s love interest) invites the band to Uptown to play for a town dedication.  While there, the Master Blaster plans to capture the kids with the Master Zapper, a device that turns people into the exact opposite of what they are.

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While traveling, the Kiddmobile gets stuck in the overgrowth of Lock Stock Forest.  After trying to grab a Woofer and Tweeter to free their vehicle, the kids are imprisoned by the Stereo People, inhabitants of Lock Stock forest who think the gang works for the Master Blaster.

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4

During Kidd Video’s visit to Lotus Land, the Copy Cats steal the mermaids’ magical instruments for Master Blaster, kidnapping Carla and Glitter’s nephew, Glint, in the process.  The mermaids wail when they realize their instruments are gone, causing Barnacolis to wake and rise from the ocean floor.  He threatens to destroy the city unless quiet is restored.

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Homesick Whiz manages to save the life of Celesta, a leader in the city of Beatburg.  In return, she offers him the Pink Sphinx, who comes to life once a year to grant one wish.  The others take off for a final Flipside fling (roller disco!) and get kidnapped by The Copy Cats.

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6

Cienega

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Whiz eats the fruit of the deadly Laughing Bush and contracts a contagious and fatal laughing disease.  Now the whole gang has to go on a mission to Dismal Swamp to find the Ding-A-Ling tree, the only known cure.  They meet Cienega, the swamp monster, who offers her help.  Can the Kidds get past her ugliness, or will judgment cause them to laugh to death?

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Kidd Video ends up in a city where everything, including the people, has turned to stone. After Ash pulls a gold note from of a rock (ala King Arthur) the city becomes alive and colorful…and Ash becomes their new king.  The idea of being king inflates Ash’s ego, especially when he realizes his royal subjects like his bad lyrics.

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Control of the Flipside music is up for grabs in the annual Musical Sports meet.  The Master Blaster enters the Copy Cats and helps them cheat to win their events.  The kids discover what they’re up against, but know that cheaters never prosper…

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9

Chameleons

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The Kiddmobile ends up stuck in the middle of the desert, thanks to the Master Blaster.  While the guys work to get their vehicle out of the sand, Carla and Glitter take off for some fun at a hot new dance club.  Will her desire to slack off get the rest of her friends in trouble?

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Behold Sparkle City, where the land, people, and even the food are made of jewels.  Kidd & Co. get there to find a party is in the works, as Euphonius has just laid an egg.  After the Copy Cats steal the egg for Master Blaster’s breakfast, Euphonius becomes upset and roars.  Sparkle City starts to shatter.  Only Ash can save the day with his bad songs and the Groove Machine.

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Master Blaster figures out that Ash’s Groove Machine is the reason he is always foiled by Kidd Video.  He sends The Copy Cats to steal it.  Meanwhile, the gang tries to enlist the help of Professor Maestro, the crazy genius that can help them get back home.

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Poor Glitter has a cold.  Thanks to one of her super sneezes, the Kiddmobile loses control and crashes down the road from Grooveyard City.  When they get out and survey the damage, Master Blaster yanks the vehicle up with a giant magnet and puts it in the center of the haunted town.

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13

The Stone

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Season Finale

It's Ash's turn to be homesick.  Out of nowhere, a huge bird flies out of the sky, grabs Ash and takes him away.  Glitter tells the others that the bird belongs to Mirada, a wise man of the Flipside.  They discover that Mirada has sent Ash home through a special stone; the Stone can send the rest of them home too!

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