When a structure falls silent, of what does it dream? A study on the concept of super-organisms, and the relationship between structure and nature, INFRASTRATA is the solo debut of British filmmaker Ethan Rees.
After Billy finds a winning scratch ticket, the gas station gets a new lottery machine that becomes the talk of the town. Part of [adult swim] smalls and second Gassy's Gas n Stuff short
An experimental surrealist short film created by Grant Clover and Michael Metzler Jr.
A man has a breakdown after losing his job and winning a bar fight.
Lulu the dog gets a job at the local convenience store and stays up all night cleaning the back room. Short created for Adult Swim Smalls.
A young filmmaker goes on a surreal, reality bending journey in order to film the perfect scene.
An experimental visual piece delving into concepts like afterlife and existence in an abstract but accessible way.
Short film about the inability to sleep, or to remain asleep throughout the night.
An abstract and tense short exploring the inner and outer body via the use of various types of plants.
The Goal Is To Live is an infinitely-looping assemblage constructed out of repurposed content from the popular show How It’s Made, which chronicles the factories that create everyday objects. The film takes Dina Kelberman’s practice of accumulation and recontextualization into a large-scale time-based work for the first time. Reorganizing short clips into a long Rube-Goldberg-like narrative, and featuring a hypnotic minimalist soundtrack by Rod Hamilton and Tiffany Seal, the film portrays a mesmerizing and surreal process in which materials are transformed in myriad ways.
Torn from their home by a hand in the sky, colorful entities seek freedom from a rigid binary in this short experimental animation.
A short, abstract look at the effects of repetition on the human mind.
The film was produced applying mixed techniques on Super 8 film support.
Claire is composed of digital scans and blow-ups of a series of three ink-on-paper artworks created in 2012 by French-Spanish researcher, publisher and artist Claire Latxague. While collecting drawings, written documents and other printed materials for a (yet unreleased) project called Un film de papier, I’ve stumbled upon Latxague’s artwork, entitled À la renverse. The blow-ups were made in an attempt of unearthing cartographic imagery in abstract compositions.
An exploration of Rodez Cathedral and its stained glass windows: praying figures and scientific imagery. A study on color, repetition and flickering consisting of 292 photographs.
This abstract video art piece was made for the purposes of being a backdrop to a semi-improvisational three person dance piece and live spoken word monologue in collaboration with other artists of various fields. Blurring the line between tradition and creating something new- this work looks at the evolution of artistic practice. Hazy visuals enter the process of creative ideas with such art forms as dancing, drawing, and photography. At an audio standpoint, the score goes through a similar creation by being a recording of a guitar pluck being altered into an atmospheric synth and overlaid with field recordings of art making. The piece takes into account the various ideas and thoughts that go into artistry, and lead the viewer from the traditional aspects of preparation and through to the breaking of tradition to create something unique and personal to the artist.
A deep dive into a snowstorm of structural chaos and a blizzard of exploding gestural animation.
The AHRC funded Objects of Immersion created the Living Room of the Future (LROTF) to highlight the future potential of Object Based Media (OBM). OBM allows programme content to change according to unique interactions with audiences. The ‘objects’ in OBM refer to the different assets within a given programme. These include large objects like audio and video used to construct a scene in a drama, and small objects, like an individual frame of video, a caption, or a signer. By breaking down a piece of media into separate objects, attaching meaning to each object, and describing how they can be semantically rearranged, a programme can change to reflect an individual viewer’s unique context.