13 movies

December 20, 1974

Many times during his presidency, Lyndon B. Johnson said that ultimate victory in the Vietnam War depended upon the U.S. military winning the "hearts and minds" of the Vietnamese people. Filmmaker Peter Davis uses Johnson's phrase in an ironic context in this anti-war documentary, filmed and released while the Vietnam War was still under way, juxtaposing interviews with military figures like U.S. Army Chief of Staff William C. Westmoreland with shocking scenes of violence and brutality.

March 25, 1956

Four astronauts returning from man's first mission to Mars enter a time warp and crash on a 26th Century Earth devastated by atomic war. At first unaware where they are, but finding the atmosphere safe to breathe, they start exploring and find themselves in a divided future where disfigured mutants living like cavemen inhabit the surface, while the normals live comfortably below the surface but are dying as a race from lack of natural water, air and sunlight.

Celebrated author and Nation magazine sports editor Dave Zirin tackles the myth that the NFL was somehow free of politics before Colin Kaepernick and other Black NFL players took a knee.

February 14, 2013

An anti-western propaganda film about the influences of American visual and consumption culture on the rest of the world, as told from a North Korean perspective.

How did Nazi Germany, from limited natural resources, mass unemployment, little money and a damaged industry, manage to unfurl the cataclysm of World War Two and come to occupy a large part of the European continent? Based on recent historical works of and interviews with Adam Tooze, Richard Overy, Frank Bajohr and Marie-Bénédicte Vincent, and drawing on rare archival material.

September 1, 1993

Beyond Citizen Kane (1993) is a British documentary film directed by Simon Hartog, produced by John Ellis, and broadcast on Channel 4. It details the dominant position of the Rede Globo media group in the Brazilian society, discussing the group's influence, power, and political connections. Globo's president and founder Roberto Marinho came in for particular criticism, being compared with fictional newspaper tycoon Charles Foster Kane, created by Orson Welles for the 1941 film Citizen Kane. According to the documentary, Marinho's media group engages in the same Kane wholesale manipulation of news to influence the public opinion.

Dorival, a man in jail, has only one wish: to take a bath. To achieve his objective, he defies the private, the corporal, the sargeant and, finally, the lieutenant in charge of the prison.

A shocking political expose, and an intimate ethnographic portrait of Pacific Islanders struggling for survival, dignity and justice after decades of top-secret human radiation experiments conducted on them by the U.S. government.

July 30, 2011

In a town where blood thirsty militant subject making life simply unbearable, it is difficult to know when you will wake up to a brilliant morning sunshine which promises a day of solemnity. In the wake of the seeming normalcy of a capricious life, a new regime is established in Kimbala town: a superlative regime of Yusuf Mombasa. Thirstier and fiercer than his predecessors, the people of Kimbala are dumb by his ruthlessness. The strongest of men are hit down to noting more than murmur. The influential are coiled in their shells in total stillness and the civilians hide behind hypocritical facet of patriotism. Who will dare stop Mombasa? ( Chris Twum )

January 1, 2013

For years, there has been widespread speculation, but very little consensus, about the relationship between violent video games and violence in the real world. Joystick Warriors provides the clearest account yet of the latest research on this issue. Drawing on the insights of media scholars, military analysts, combat veterans, and gamers themselves, the film trains its sights on the wildly popular genre of first-person shooter games, exploring how the immersive experience they offer links up with the larger stories we tell ourselves as a culture about violence, militarism, guns, and manhood. Along the way, it examines the game industry's longstanding working relationship with the US military and the American gun industry, and offers a riveting examination of the games themselves -- showing how they work to sanitize, glamorize, and normalize violence while cultivating dangerously regressive attitudes and ideas about masculinity and militarism.

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