A janitor for the world's largest Murder Room company gets an unexpected surprise when he begins to suspect his wife is cheating on him with their boss.
An artist and her friend go on the run in order to escape and expose the truth behind an evil corporation.
ZAIA Enterprise CEO Leon Arkland has abducted Jin away from Metsuboujinrai.net. A large number of soldier-model Huma Gears "Sold" were seen by Naki and Ikazuchi while rescuing Jin. The intention of Leon Arkland was to mass-produce "Sold" and sell them as weapons all over the world. Jin is indignant at the fact that Humagears are about to be used as a weapon, and tells the other members of Metsuboujinrai.net that he wants to free the "Solds". Four people who transform into Kamen Riders will fight to release the "Solds". However, something unexpected happened... What happened to Jin, while he was captured by Leon? According to Leon's plan, the being that poses the "greatest threat" to humankind is about to be born in a surprising way...
Once SCP-096 is re-contained after breaching containment, fleeing the facility it was contained in and killing 63 individuals in a genocidal rage, Inspector Arlia interviews Doctor Daniels, the man responsible for the containment of SCP-096. They discuss the terrible and gruesome events that carried out during the 096-1-A incident. Doctor Daniels is given authority from the 05 Council to begin termination methods on SCP-096, in the most humane way possible.
When the creator of a popular video game system dies, a virtual contest is created to compete for his fortune.
Corporate researchers go behind the back of their mysterious employer to test the telepathic abilities of a traumatized girl and her father.
In a dystopian near future, a corporate heist goes wrong and the team members struggle to survive a desperate escape through the apocalyptic sprawl with their stolen prize, a weapon of unspeakable power. As they navigate the urban wasteland, they must contend with barbaric gangs, corporate death squads and the terrifying truth about the weapon they have stolen.
For years, we have tried to harness the power of the human mind… and failed. Now, one breakthrough will change everything. Beyond technology. Beyond humanity. Beyond control. David, Ryan, and Jordan hope the telepathy invention will solve all their problems, but the bleeding-edge technology opens a Pandora’s box of new dangers, as the team discovers that when they open their minds, there is nowhere to hide their thoughts.
A shamed ex-freighter captain takes one last shot at redemption, only to find he is a puppet for a grander scheme.
Cutting edge technology spawns an enterprise of unimaginable, greed which manipulates life and death as the ultimate profit-making tools.
In a world ravaged by a virus infection, turning its victims into the Undead, Alice continues on her journey to find survivors and lead them to safety. Her deadly battle with the Umbrella Corporation reaches new heights, but Alice gets some unexpected help from an old friend. A new lead that promises a safe haven from the Undead takes them to Los Angeles, but when they arrive the city is overrun by thousands of Undead - and Alice and her comrades are about to step into a deadly trap.
In the future, medical technology has advanced to the point where people can buy artificial organs to extend their lives. But if they default on payments, an organization known as the Union sends agents to repossess the organs. Remy is one of the best agents in the business, but when he becomes the recipient of an artificial heart, he finds himself in the same dire straits as his many victims.
Of Games and Escapes is a psychological drama about Patrick McBride, a career salesman and amateur board game developer, who needs to make a difference in the world before he ends his own.
By the year 2056, an epidemic of organ failures has devastated the planet. The megacorporation GeneCo provides organ transplants on a payment plan - and those who can’t fulfill their plans have their organs repossessed. In the midst of this, a sickly teenager discovers a shocking secret about herself, her father, and their connection to GeneCo.
Part 2 of the sequel to "Three in the Afternoon." A showdown between the heroes and Hasbro's goons commences as both sides fight for ownership of the lightsabers. Should they try and destroy the shipment of real lightsabers before its delivered to the toy store, or will they give in to the dark side and keep them for themselves?
Years after the Racoon City catastrophe, survivors travel across the Nevada desert, hoping to make it to Alaska. Alice joins the caravan and their fight against hordes of zombies and the evil Umbrella Corp.
Set in Tokyo's otaku mecca Akihabara, "Akihabara@DEEP" tells the story of five otaku who drop out of society and end up founding their own successful IT venture called Crook. But Nakagomi, president of an influential electronics company called Digital Capital, will do anything to get his hands on Crook.
Insurance Director Stig Roxby is worth a hundred times more than an ordinary high school teacher. But he doesn't think that's enough, but sees himself forced to work with four other director colleagues to lift the bonus cap to be even more valuable. After some complications, Stig Roxby realize the brutal truth: he has everything but the essentials...
A political thriller steeped in illegal oil trading, the Russian Mafia, and governmental cover-ups.
A group of toymakers seek to use Andre Toulon's formula, now in the hands of Toulon's great-nephew Robert, to give life to a line of killer toys that they plan to unleash on Christmas Eve.