集 66
Don't Give Up the Ship (1)
The introduction of the series, as Donald Duck joins the Navy and sends Huey, Dewey, and Louie off to live with their uncle Scrooge McDuck. Meanwhile, a mysterious man named El Capitán busts the Beagle Boys out of jail in order for them to help him steal an awkward treasure map in Scrooge's possession.
展开Wronguay in Ronguay (2)
After foiling the Beagle Boys, Scrooge and his nephews decipher the strange marking on the map, which leads to a sunken treasure ship in Ronguay. However, Flintheart Glomgold and El Capitán are out to stop them at every turn.
展开Three Ducks of the Condor (3)
Upon finding out of the Valley of the Golden Suns, Scrooge begins an expedition to find the treasure therein, starting with finding the map that leads to it. First, he must get one half of the map from High Golden Sun Priest Joaquin Slowly.
展开Cold Duck (4)
The nephews, Webby, and Mrs. Beakley find themselves joining Scrooge in his adventure as he looks for the second half of the treasure map in Antarctica.
展开Too Much of a Gold Thing (5)
Scrooge develops gold fever as he and the gang make their way to the Valley of the Golden Suns, all the while pursued by El Capitán.
展开Send in the Clones
Magica DeSpell gets the Beagle Boys to help her steal the Number One Dime, disguising them as the nephews.
展开Sphinx for the Memories
An ancient Egyptian civilization abducts Donald so that he can host a spirit of a Pharaoh.
展开Where No Duck Has Gone Before
Gyro's props for a science fiction television show accidentally launch the cast into space, and Launchpad becomes the hero when it is realized that he is the only real pilot on board.
展开Robot Robbers
After the incident with Armstrong, Gyro builds giant human-operated robots for Glomgold, only to have them be stolen and operated by Ma Beagle and the Beagle Boys.
展开Magica's Shadow War
Magica's plot to steal the Number One Dime using her own shadow goes awry when her shadow develops a mind of its own.
展开Master of the Djinni
Scrooge and Glomgold race for mastership of Aladdin's genie.
展开Hotel Strangeduck
Scrooge turns a castle once owned by mad scientist into a hotel, but he doesn't believe that the place is haunted.
展开Lost Crown of Genghis Khan
Scrooge goes searching for a crown in the Himalayas, which is guarded by a snow beast. Loosely based on the Carl Barks story of the same name.
展开Duckman of Aquatraz
Scrooge is framed for stealing a painting from Glomgold's art gallery and sent to Aquatraz.
展开The Money Vanishes
The Beagle Boys steal Gyro's handheld teleporter and use it to steal Scrooge's fortune.
展开Sir Gyro de Gearloose
Gyro, tired of being looked upon as a "gadget man", invents a time machine and uses it to go back in time to the Middle Ages.
展开Dinosaur Ducks
Scrooge and Launchpad explore a land where dinosaurs still live, but the kids tag along against Scrooge's directions to the contrary.
展开Hero for Hire
After being fired by Scrooge, Launchpad is tricked by the Beagle Boys into performing a series of bank robberies disguised as movie scenes.
展开Maid of the Myth
Mrs. Beakley is abducted by Vikings and it is up to Scrooge and the others to rescue her.
展开Down & Out in Duckburg
A family debt causes Scrooge to lose his entire fortune, sending his entire family into the poorhouse.
展开Much Ado About Scrooge
Scrooge and the boys track down a lost play by a famed playwright.
展开Pearl of Wisdom
Scrooge learns that a pearl he bought will grant him infinite wisdom once he takes it back to its homeland.
展开The Curse of Castle McDuck
Scrooge, the nephews, and Webby visit Scrooge's ancestral home in Scotland, only to be embroiled in a mystery surrounding Castle McDuck.
展开Launchpad's Civil War
When going to Virginia for a Civil War reenactment, Launchpad encounters aged Confederate veterans who once served under his ancestor, who had lost a battle. Meanwhile, Doofus and the nephews learn that a businessman is exploiting the reenactments for financial gain. Launchpad works to avenge his family's honor by rallying the old veterans to a "rematch" of sorts against the reenactors.
展开Sweet Duck of Youth
Scrooge and the boys head for Florida in search of the fabled Fountain of Youth.
展开Earth Quack
Scrooge and the boys discover that the games of an underground civilization are causing earthquakes directly under the Money Bin.
展开Home Sweet Homer
Circe, a sorceress from the past transports Scrooge and the boys back to time of Ancient Greece, where they meet up with Homer.
展开Bermuda Triangle Tangle
Scrooge seeks to find out why his ships are disappearing in the Bermuda Triangle.
展开Micro Ducks from Outer Space
Scrooge misuses an alien size-shifting device, and accidentally ends up shrinking himself, the boys, and Webby.
展开Back to the Klondike
Scrooge takes the kids to the Klondike, where he met an old flame, Glittering Goldie.
展开Horse Scents
Webby helps trains a horse for the Kenducky Derby so the owner will have the money to raise it.
展开Scrooge's Pet
Scrooge loses the new combination for his vault to a lemming.
展开A Drain on the Economy (1)
Scrooge and Glomgold compete in a contest where the winner, being the world's richest duck, becomes the sales broker for a new fruit from Macaroon that works like a flashlight. First, though, Scrooge must keep his fortune away from the Beagle Boys.
展开A Whale of a Bad Time (2)
As Scrooge tries to deliver his fortune to Macaroon, he experiences an interference in the form of a rogue submarine working for Glomgold.
展开Aqua Ducks (3)
After dumping his fortune under the sea, Scrooge, along with Launchpad, Gyro, and Doofus, submerges in order to get it out.
展开Working for Scales (4)
Glomgold and the Beagle Boys attempt to make sure Scrooge doesn't win the contest on his way to Macaroon.
展开Merit-Time Adventure
The Nephews, Webby, and Doofus attempt to earn a Junior Woodchuck badge in sailing while a sea monster is preying on Scrooge's shipping fleet.
展开The Golden Fleecing
After hearing about Launchpad's encounter with several Harpies, Scrooge heads to the Black Sea to seek out the legendary Golden Fleece.
展开Ducks of the West
Scrooge and the boys go to Scrooge's oil wells to find out why they ran dry.
展开Time Teasers
Gyro invents a watch that allows anyone to move super fast. But the Beagle Boys want to use it so they can steal all of Scrooge's money.
展开Back Out in the Outback
Something's attacking Scrooge's sheep and shearing off their wool, so Scrooge heads off for Australia to find out what's going on.
展开Raiders of the Lost Harp
Scrooge acquires a magical harp that can determine if someone was lying or not. However, Magica de Spell wants the harp for herself, and so does the harp's guardian.
展开The Right Duck
After being fired by Scrooge, Launchpad enters the space program, and accidentally gets sent to Mars.
展开Scroogerello
While experiencing a fever, Scrooge has an extended dream sequence parodying the fairy tale of Cinderella, with himself in the titular role.
展开Double-O-Duck
Launchpad finds himself masquerading as Bruno Von Beak, an agent for the Foreign Organization of World Larceny.
展开Luck o' the Ducks
After finding a leprechaun, Scrooge is led to Ireland, where he believes that he'll find a vast fortune of gold.
展开Duckworth's Revolt
After being fired by Scrooge, Duckworth and the boys are abducted by plant aliens and enslaved.
展开Magica's Magic Mirror
Magica uses a pair of magic mirrors to try to get Scrooge's Number One Dime. First part of double episode: Take Me Out of the Ballgame.
展开Take Me Out of the Ballgame
Duckworth coaches the Junior Woodchucks in a baseball game. Second part of double episode: Magica's Magic Mirror
展开Duck to the Future
Magica sends Scrooge into the future, where she has stolen his Number One Dime and taken over his company.
展开Jungle Duck
While accompanying Scrooge in his search for silver, Mrs. Beakley encounters a Tarzan-like character who used to be a boy she helped raise as a nanny.
展开Launchpad's First Crash
Scrooge and Launchpad reminisce on how they first met.
展开Dime Enough For Luck
Magica tricks Gladstone Gander into stealing the Number One Dime for her, and as a result, he is then cursed with bad luck.
展开Duck in the Iron Mask
Scrooge and the boys take a trip to visit an old friend of his, Count Roy. However, unknown to Scrooge, Roy's evil twin Ray rules Roy's kingdom with an iron fist.
展开The Uncrashable Hindentanic
Scrooge makes a bet with Glomgold that he can make money off a blimp called the Hindentanic.
展开The Status Seekers
Seeking respect from other members of Duckburg's elite, Scrooge hunts down a mask he gave away
展开Nothing to Fear
Scrooge, the nephews, Doofus, and Duckworth are intimidated by a cloud that generates their worst fears, conjured by Magica.
展开Dr. Jekyll & Mr. McDuck
Scrooge becomes a victim of a potion that causes him to be obsessive with giving money away. It is up to his nephews to find an antidote before he stays a big spender forever.
展开Once Upon a Dime
Scrooge tells the story of how his Number One Dime got his fortune started.
展开Spies In Their Eyes
A hypnotist brainwashes Donald into giving her a remote control device for a submarine that's Scrooge's companies built for the navy.
展开All Ducks On Deck
Donald makes up a story about being a hero to the nephews. They stow away in the Navy and try to make him a hero. Meanwhile, The Phantom Blot has a spy infiltrating the Navy while he has Scrooge McDuck and Launchpad McQuack as prisoners on Cat Island after they go to investigate Scrooge's fishing fleet there.
展开Ducky Horror Picture Show
Scrooge finances a meeting house, which is then used by a group of horror movie-based monsters.
展开Till Nephews Do Us Part
Scrooge is romanced by a billionairess named Millionara Vanderbucks, but as the nephews and Webby find out, she only wants his money.
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