集 10
Murder Wakes It Up
Belmont and Sypha continue to battle beasts loyal to Dracula, but it's getting a little old. Meanwhile, Alucard receives a guest.
展开Having the World
Lenore urges Hector to not test Carmilla's patience. Belmont and Sypha cross paths with Zamfir, a fearsome guard with a suspicious mind.
展开You Must Sacrifice
Alucard travels to Danesti, where he makes a dramatic entrance in the nick of time. Also, the scholar Saint Germain reflects on his own twisted path.
展开Back in the World
With Greta's help, Alucard sets out to guide the villagers to his castle for protection. Sypha pushes back on Zamfir's leadership. Isaac makes a move.
展开You Don't Deserve My Blood
As Isaac and his army of night creatures descend on Carmilla's castle, Hector rushes to finish his preparations before the bloody reunion begins.
展开The Great Work
Varney and Ratko discover their plan is working — but who gets the credit? Also, Zamfir finally takes Belmont and Sypha underground.
展开Death Magic
Belmont, Sypha and Zamfir battle Varney, Ratko and their unholy army. Alucard's castle falls under attack, and Saint Germain shares his scheme.
展开The Endings
Belmont and Sypha join forces with their old friend Alucard — and not a moment too soon. As the battle rages, Varney reveals his true form.
展开It's Been a Strange Ride
Not content to live in a cage, Lenore chooses another fate. Alucard opens his castle. Sypha wonders if she's lost Belmont for good.
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