Épisodes 10
Murder Wakes It Up
Belmont and Sypha continue to battle beasts loyal to Dracula, but it's getting a little old. Meanwhile, Alucard receives a guest.
Lire la suiteHaving the World
Lenore urges Hector to not test Carmilla's patience. Belmont and Sypha cross paths with Zamfir, a fearsome guard with a suspicious mind.
Lire la suiteWalk Away
Isaac gets under Varney's skin. Vampires Morana and Striga receive an urgent message from Carmilla. Belmont and Sypha get a look at Targoviste.
Lire la suiteYou Must Sacrifice
Alucard travels to Danesti, where he makes a dramatic entrance in the nick of time. Also, the scholar Saint Germain reflects on his own twisted path.
Lire la suiteBack in the World
With Greta's help, Alucard sets out to guide the villagers to his castle for protection. Sypha pushes back on Zamfir's leadership. Isaac makes a move.
Lire la suiteYou Don't Deserve My Blood
As Isaac and his army of night creatures descend on Carmilla's castle, Hector rushes to finish his preparations before the bloody reunion begins.
Lire la suiteThe Great Work
Varney and Ratko discover their plan is working — but who gets the credit? Also, Zamfir finally takes Belmont and Sypha underground.
Lire la suiteDeath Magic
Belmont, Sypha and Zamfir battle Varney, Ratko and their unholy army. Alucard's castle falls under attack, and Saint Germain shares his scheme.
Lire la suiteThe Endings
Belmont and Sypha join forces with their old friend Alucard — and not a moment too soon. As the battle rages, Varney reveals his true form.
Lire la suiteIt's Been a Strange Ride
Not content to live in a cage, Lenore chooses another fate. Alucard opens his castle. Sypha wonders if she's lost Belmont for good.
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