Épisodes 108
The Draw of Destiny
Disparate souls collide in the mountain spires of Jrusar when three different groups of adventurers meet during a battle against an unusual array of enemies...
Lire la suiteTrial by Firelight
The three groups of adventurers slowly begin to form a cohesive unit as a tentative alliance is forged with the vigilant and mysterious Lord Eshteross...
Lire la suiteThe Trail and the Toll
While investigating a series of thefts at the behest of their potential patron, the group stumbles onto something much more dangerous than they anticipated, with lasting consequences...
Lire la suiteOn the Trail of a Killer
Determined to avenge a tragic loss, the group takes to the streets in search of answers, but their probing into Jrusar's secrets could have dangerous ramifications...
Lire la suiteThe Threat Between the Walls
After stumbling into a literal den of thieves, the group picks up their quarry’s trail and seek the end of the thread they’ve pulled…
Lire la suiteGrowing Bonds and Teasing Threads
The group celebrates their success by getting to know each other better and looking into the background of Orym's contact in the city, but the past is following one of them closely...
Lire la suiteBehind the Curtain
After a performance goes slightly awry, the group begins investigating the strange disappearances that have all taken place in and around the Dreamscape Theater...
Lire la suiteA Woodworker's Quandary
The group gets to know a very unusual new friend who requests their help in a missing person's case while Dorian receives some unwelcome tidings from a beloved family member...
Lire la suiteThicker Grows the Meal and Plot
The group continues their search for Chetney's missing friend, even as their discoveries yield stranger and stranger reports about the man they're looking for...
Lire la suiteGhosts, Dates, and Darker Fates
After a successful but interrupted burglary, the party splits in order to follow leads, go on a date, and investigate the machinations of the mysterious Nightmare King...
Lire la suiteChasing Nightmares
The group comes face to face with the terrifying entity known as the Nightmare King but the interaction leaves only questions to an increasingly perplexing puzzle...
Lire la suiteMake It Fashion
The group readies themselves for the ball while beginning to piece together a cryptic puzzle of criss-crossing threads of fate...
Lire la suiteA Dance of Deception
With a heist somewhat planned, the group attends the masquerade ball but have trouble keeping a low profile as various complications arise...
Lire la suiteIn Too Deep
The ball takes several unexpected twists and turns when dancing shifts to fighting and fighting shifts to fleeing...
Lire la suiteThe Tunnels Below
Bells Hells awaken to the repercussions of their antics at the ball, but the unwanted attention of certain parties could be the key to unraveling some of Jrusar’s mysteries…
Lire la suiteThe Shade Mother
With a new alliance made, Bells Hells discover an unsettling entity within the mines beneath the city whose terrors are more potent than any of them bargained for...
Lire la suiteHeart-to-Heartmoor
With a strange job to take and stranger mysteries to chase, Bells Hells prepares for their journey into the Oderan Wilds while opening up about their lives and their secrets...
Lire la suiteA Hungry Jungle
While traveling to the Heartmoor Hamlet, Bells Hells find their night's rest interrupted by an enormous fey plant creature intent on devouring them whole...
Lire la suiteOmens Above
Newly arrived in the Heartmoor Hamlet, Bells Hells seek answers to long-sought questions and prepare for the midnight museum heist...
Lire la suiteBreaking and Entering...
With the heist underway, Bells Hells explore the traps and trinkets of the Twilight Mirror Museum, finding unexpected dangers as they venture deeper into the vault...
Lire la suiteFight at the Museum...
Bells Hells may have located their quarry, but the heist is far from over as they face down freshly formed formidable foes...
Lire la suitePromise and Potential
Now returned to Jrusar, Bells Hells meet with old and new allies to catch up on the city news and determine their next mission...
Lire la suiteTo The Skies
Bells Hells finish their business in Jrusar and take to the skies on The Silver Sun skyship, where wonders and dangers lurk among the clouds…
Lire la suiteThe Hellcatch Valley
Bells Hells’ fantastical flight takes them to the lawless town of Bassuras, where danger, deception, and delight lurk behind every corner…
Lire la suiteA Taste of Tal'Dorei
Bells Hells explore Bassuras and the Paragon's Call stronghold while getting to know their new friend Dusk, whose past strangely intersects with one of their own...
Lire la suiteHidden Truths
Bells Hells seek out allies and options in their evolving plan to infiltrate Paragon’s Call…
Lire la suiteA Race for the Prize
Bells Hells tend to their inner relationships before returning to the Seat of Disdain, but a surprising face in Paragon's Call rattles several members of the group...
Lire la suiteThe Deathwish Run
Bells Hells enter the deadly crawler race known as Deathwish, where survival is the only rule and winning is the only option...
Lire la suiteDark Portents
With a mother-daughter reunion interrupted by deception, Bells Hells must decide who they can trust and how to navigate the tides of dangerous new knowledge...
Lire la suiteReunion & Revelation
Bells Hells entangle themselves further in dangerous Fey business as they ride across the treacherous Hellcatch Valley to find answers to a growing mystery…
Lire la suiteBreaking Point
Bells Hells process their feelings as they work through moon mysteries, family conflict, and a shocking revelation about one of their own...
Lire la suiteA Stage Set
Bells Hells tinker with former friendships and robotic inner workings before returning to Paragon's Call, this time as newly minted members...
Lire la suiteBlood and Dust
Surrounded by chaos, Bells Hells act quickly to secure their quarry, but their attempted escape leads to an unexpected confrontation with a deadly foe...
Lire la suiteWhat Dreams May Come
Bells Hells grapple with a devastating loss, refusing to accept fate's machinations as they attempt to stay a step ahead of Paragon's Call...
Lire la suitePyrrhic Return
Bells Hells sail the stormy skies as they return to Jrusar and reconnect with allies in a race to keep hope alive...
Lire la suiteA Desperate Call
Bells Hells magically arrive in the city of Whitestone and meet a few legendary heroes in their search to save Laudna, but discover that her soul is not so easily retrieved...
Lire la suiteFrom the Boughs
Bells Hells traverse a dark and corrupted Whitestone and face twisted traumatic shadows of the past in their effort to save Laudna's soul...
Lire la suiteA Dark Balance
Bells Hells return to safety from the treacherous shadow realm with renewed hope to save their lost friend...
Lire la suiteThe Momentum of Murder
Bells Hells must contend with the bureaucracy of being murder suspects before they can begin their turbulent travels to southern Marquet...
Lire la suiteCompulsions
Bells Hells reflect upon the latest and strangest moon developments as they near the Gloomed Jungles and prepare for a potential rendezvous with the Gorgynei lycans...
Lire la suiteCall of the Wild
Bells Hells travel deep into the Gloomed Jungles with the Gorgynei to seek a godly trial that may help Chetney's plight...
Lire la suiteThe City of Flowing Light
Bells Hells depart from their new allies and head to Yios, where they are quickly dazzled by the lake-top metropolis' glamor and gambling...
Lire la suiteAxiom Shaken
Bells Hells seek out answers about the stolen texts from members of the Grim Verity, but the knowledge revealed could change everything they know about the gods of Exandria…
Lire la suiteBawdy Basement Belligerence
Trapped in the basement of a fugitive, Bells Hells turn to chaos in an effort to escape their hunters and learn more about who leads their adversaries...
Lire la suiteOminous Lectures
Bells Hells return to the Aydinlan Seminary to speak with two professors about the mysteries affecting their friends, but an unexpected guest complicates everything...
Lire la suiteNight at the Ligament Manor
Bells Hells travel to the Fey Realm, where they meet Fearne's curious Nana Morri and learn more about Fearne's unconventional upbringing...
Lire la suiteThe Fey Key
Bells Hells carefully traverse the shadowy side of the Fey Realm and dodge numerous dangers in their attempt to destroy the first Malleus Key…
Lire la suiteAn Exit Most Fraught
Bells Hells need to leave the Fey Realm behind, but the threats on their scent are extremely unkind...
Lire la suiteThe Aurora Grows
Bells Hells travel the aurora-filled skies of the Hellcatch Valley, concocting plans and gathering allies as the days tick down to the apogee solstice...
Lire la suiteRed Moon Rising
With the apogee solstice imminent, Bells Hells begin their infiltration of the Tishtan ruins, where they encounter new faces in the fight against the Ruby Vanguard...
Lire la suiteThe Apogee Solstice
Bells Hells race against time and lifelong plotting as they attempt to stop the Ruby Vanguard from releasing the god-eater Predathos and potentially dooming the world...
Lire la suiteFar From The Others
With the magic of the apogee solstice having split the party across Exandria, half of Bells Hells must contend with the dangers and surprising connections of Northern Wildemount...
Lire la suiteRipples
The Team Wildemount half of Bells Hells arrive in Uthodurn, where they get a wider sense of how magic is responding to the events of the apogee solstice...
Lire la suiteTreacherous Toys
Bells Hells' Team Wildemount tangles with the pasts of some of their own through enigmatic dreams and illuminating confrontations...
Lire la suiteHope Within History
Bells Hells' Team Wildemount meets with the King and Queen of Uthodurn, where insight on Ludinus Da'leth reveals a new focus and destination for the group...
Lire la suiteBy Goat or By Boat
Bells Hells' Team Wildemount travel through the cursed Savalirwood as they attempt to locate the ruins of the corrupted city Molaesmyr...
Lire la suiteThe Sorrow of Molaesmyr
Bells Hells’ Team Wildemount venture deeper into the haunted ruins of Molaesmyr and search for the tower that once belonged to the imperious mage Ludinus Da’leth…
Lire la suiteEscape From The Past
Bells Hells' Team Wildemount are assailed by the corrupted creatures of Molaesmyr as they attempt to flee with the secrets they've obtained from the ruins...
Lire la suiteSomewhere Out There
Orym, Ashton, and Laudna find themselves in an unfamiliar land, meeting unfamiliar people, as they attempt to piece together why they were separated from their friends and where exactly they are in the world...
Lire la suiteFaith or Famine
Team Issylra makes their way towards civilization, where a small town's troubles with an overbearing temple offers a new perspective on how helpful the gods can be...
Lire la suiteCrisis of Faith
Team Issylra battles agents of the Dawnfather as they attempt to release the temple's unwanted and autocratic rule over the town of Hearthdell...
Lire la suiteA Long Walk of Reflection
Team Issylra trek towards the mountains of the Demithore Valley in search of a teleport spell while taking time to bond as friends and as a team...
Lire la suiteA Haunted Past
Team Issylra must battle a strange shadow entity in order to find a way home, but plans stall when a shocking revelation rocks the group to its core...
Lire la suiteReunited
Though split across the continents of Exandria and separated by the constraints of weird magic, both teams of Bells Hells converge in Jrusar to finally reconvene with their companions...
Lire la suiteA Path of Vengeance
Bells Hells settle into their reunion, comparing notes between experiences and dealing with the consequences of past actions...
Lire la suiteAid of the Tempest
Bells Hells arrive in Orym's hometown of Zephrah and learn of a possible solution to Keyleth's lingering wounds, but acquiring the key ingredient is a dangerous endeavor...
Lire la suiteBloody Flowers
Bells Hells search for a way to cure Keyleth and confront the demonic denizens that have made the cursed Grey Valley their homebase...
Lire la suiteFor The Tempest
Bells Hells race to return to Zephrah with faith that their gains in the Grey Valley will save Keyleth and return hope to their fight...
Lire la suiteNice
Bells Hells take some time to enjoy Zephrah before resuming their search for answers and aid in their fight against Ludinus and the Ruby Vanguard...
Lire la suiteEmbattled in Bassuras
Bells Hells return to Bassuras, seeking their friend Imahara Joe's assistance, but they quickly discover that Joe needs their aid first... and fast...
Lire la suiteMist and Whimsy
Bells Hells travel to the fog shrouded islands of the Shattered Teeth and meet several of the unusual denizens of the chaotic land...
Lire la suitePhantasmal Parley
Bells Hells engage with a cursed pirate ship filled with ghosts, seeking passage across the waters of the Shattered Teeth, but a parley is not easily granted...
Lire la suiteKindling the Spirits
Bells Hells continue their journey through the fog-shrouded ocean of the Shattered Teeth with the skeletal crew of the Crimson Abyss, where surprising requests lead to surprising results...
Lire la suiteRoots Between Worlds
Bells Hells explore the island of Kalutha and prepare themselves to take counsel from the fated wisdom of the Great Tree of Atrophy...
Lire la suiteAn Ancient Flame
Bells Hells delve into the claustrophobic caverns of Athos Peak, seeking the resting place of an ember of the great fire primordial Emperor Rau'shan...
Lire la suiteA Gathering of Heroes
Bells Hells return to Whitestone in search of allies and refuge, taking time to reflect on the weight of their choices and the path ahead...
Lire la suiteThe Promise and the Price
Bells Hells' resident witches delve into the hidden horrors of Whitestone Castle and a choice is made regarding the shard of Rau'shan...
Lire la suiteFractures
Bells Hells face interparty turmoil as they grapple with the consequences of choices made and broken trust at a crucial crossroads...
Lire la suiteTo Hurt Is to Heal
Bells Hells find respite in the Fey Realm while they seek ways to mend their broken trust and rebuild their friendships...
Lire la suiteA Test of Trust
Bells Hells put their trust in each other to the test as they tackle Nana Morri's final task for them among tangled and lost ruins within the Fey Realm...
Lire la suiteThe Eve of the Red Moon
Bells Hells ponder fey bargains and prepare for their dangerous race through Ruby Vanguard territory...
Lire la suiteRush for the Bloody Bridge
With their Fey Realm tasks complete, Bells Hells turn their attention to the ruddy moon and the foes that block the bridge…
Lire la suiteRuidus
Bells Hells take their first steps on Ruidus and begin their investigation of the mysterious ruddy moon…
Lire la suiteRed Rural Revelations
Bells Hells are introduced to a village on Ruidus and learn about the way of life on the moon…
Lire la suiteIntense Interrogations
Bells Hells question their captured enemies, but their search for information is interrupted by the pursuing hunt from another foe...
Lire la suiteDoorways to Darker Depths
Bells Hells stumble upon a secret entrance to Exandria from Ruidus, but this lucky portal leads to a place just as dangerous as the one waiting for them in the sky...
Lire la suiteArrival at Kreviris
Bells Hells reach the city of Kreviris, where they explore the surface details of the Ruidian capital…
Lire la suiteSeeking Sedition
While seeking contact with the Volition rebellion, Bells Hells find themselves cornered with no way out of their underground hideaway as enemies close in...
Lire la suiteDivisive Portents
Bells Hells join the Volition rebellion, where they learn about the inner workings of Kreviris and its leaders known as the Weave Mind...
Lire la suiteMission Improbable
Bells Hells split the party in order to take on two different missions to prove themselves to the Volition, but as the stakes rise, so does the danger...
Lire la suiteTrue Heroism
Chaos reigns as Bells Hells attempt to find each other and leave Kreviris, but an old enemy complicates their attempted escape...
Lire la suiteBroken Roads
Rattled and reeling, Bells Hells prepare to leave Ruidus and return to Exandria, where tensions are escalating and pressure is building…
Lire la suiteBittersweet Reunions
The Crown Keepers endure a battle for their lives and the very heart of their team, with dire consequences for every move...
Lire la suiteWhere The Red Fearne Glows
Bells Hells begin their hunt for Ludinus' whereabouts and how to slow his plot, but not before an old foe arrives to test one of their own to the brink...
Lire la suiteGathering of Needs
Bells Hells take time to focus inwards on their grief and their healing, but inner demons threaten the harmony of their bond...
Lire la suiteShadows New and Old
Bells Hells work to fortify their bonds and friendship in the face of darkness before engaging in a whirlwind of travel stops on the way to Aeor...
Lire la suiteAncient Sins
Bells Hells encounter Aeorian terrors as they explore the ruined city and seek out the wrinkle in Ludinus' plans...
Lire la suiteThe Nox Engine
Live at the Greek Theatre! Bells Hells battle the creeping terror of an unleashed demon, but their own darkest thoughts may prove to be the real enemy...
Lire la suiteDownfall (1)
In the midst of a lull in the Calamity, a group of powerful individuals embark on a divine mission to the flying city of Aeor...
Lire la suiteDownfall (2)
The Divine continue their infiltration of Aeor, looking deeper into the city's flaws and virtues as they seek out the center of its hubris...
Lire la suiteDownfall (3)
All of the Divine planning and improvising comes to a head in the final battle within Aeor's underbelly...
Lire la suiteReconciliation
Bells Hells contemplate the revelations of the Occultus Thalamus while one of their own is brought low by darkness and desire...
Lire la suiteCages
Bells Hells seek a way to cut Delilah's puppet strings once and for all..
Lire la suiteThe Cradle's Convocation
Bells Hells meet with the Exandrian Accord in Vasselheim, where plans begin to form and connections begin to solidify...
Lire la suiteCollecting Legends
Bells Hells take center stage in the Platinum Sanctuary, where they must prove themselves as worthy potential heroes to the Exandrian Accord...
Lire la suiteUnseelie Interrupted
Bells Hells return to the Fey Realm in an attempt to tangle an upcoming meeting between Ludinus and the Unseelie Court...
Lire la suiteUnder the Arch Heart's Eye
Bells Hells endure rocky combat and fey wiles within a temple of the Arch Heart, but come face to face with a surprising eavesdropper with plans of their own..
Lire la suiteLooming
Bells Hells learn just how resilient the Fey can be when it comes to matters of the mind and seek answers from Fearne's estranged, strange father...
Lire la suite