Épisodes 20
Adrift (2)
Floating in deep space with the city's protective shield failing, the team must do all they can to keep Atlantis alive. A radical injury threatens Dr. Weir's life.
Lire la suiteLifeline (3)
Colonel Sheppard and his team embark on a risky mission to steal a Z.P.M. power module from the Replicators -- but must rely on a compromised Dr. Weir to succeed.
Lire la suiteReunion
When a group of Ronon's people enlist the team's help in raiding a Wraith weapons facility, Ronon reconsiders whether his future lies in Atlantis or with his friends.
Lire la suiteDoppelganger
During an off-world mission Colonel Sheppard unknowingly becomes host to an alien entity, which infects others in Atlantis and afflicts them with terrifying nightmares.
Lire la suiteTravelers
Colonel Sheppard is captured by the inhabitants of a generational ship and their beautiful leader, who wish to use his ability to use Ancient technology for their own ends.
Lire la suiteTabula Rasa
When a virus causes amnesia in everyone except Teyla and Ronon, the Atlantis team must work together to find a cure before their memories fade entirely.
Lire la suiteMissing
During a visit to New Athos, Teyla and Dr. Keller find themselves on the run from a primitive tribe of warriors.
Lire la suiteThe Seer
The team meets a man with extraordinary prophetic abilities, who gives them a dark prediction about Atlantis's future. The Wraith seek a new alliance with Atlantis in their war with the Replicators.
Lire la suiteMiller's Crossing
Rodney McKay goes in search of his sister on Earth after she is kidnapped by the head of a powerful corporation.
Lire la suiteThis Mortal Coil (1)
A mysterious drone crashes into Atlantis, indicating that the Replicators may have found the city. But when Elizabeth Weir appears, the team realizes that the probe is just a part of a bigger mystery.
Lire la suiteBe All My Sins Remember'd (2)
With a plan to potentially extinguish the Replicator threat, the Atlantis team must seek an alliance with a fleet of Wraith ships.
Lire la suiteSpoils of War
The team finds their former Wraith ally's hive ship drifting in space, which leads them to a secret project that could turn the tide of a civil war.
Lire la suiteQuarantine
An automated lockdown traps Atlantis personnel in various parts of the city, each of them hoping the others will come to their rescue.
Lire la suiteHarmony
Colonel Sheppard and Dr. McKay must protect a child princess on a pilgrimage before she can become queen, and learn that she has dangerous enemies threatening her life.
Lire la suiteOutcast
While on personal leave on Earth, Sheppard and Ronon learn that scientists have engineered a human-form Replicator -- who is now on the loose.
Lire la suiteTrio
McKay, Carter, and Keller are trapped in an underground chamber while on an off-world mission, with no apparent means of escape.
Lire la suiteMidway
Teal'c visits Atlantis to counsel a headstrong Ronon, who is up for review by the I.O.A. But the two must work together when the Wraith invade the Midway space station in order to reach Earth.
Lire la suiteThe Kindred (1)
As a mysterious new illness sweeps through the Pegasus Galaxy, Teyla is convinced by a vision that the father of her child is trying to communicate with her.
Lire la suiteThe Kindred (2)
The team is shocked when an old friend, believed to be dead, miraculously returns to them. Teyla plans an escape from Michael's captivity.
Lire la suiteThe Last Man (1)
Sheppard returns to Atlantis after a mission and finds the city abandoned, all systems dead -- and instead of ocean, sand dunes as far as the eye can see.
Lire la suite