集 20
Dream Chasers
Mateo and Izzie free Cooper only to need a rescue of their own. During the battle, Mateo wakes up and brings a nightmare back with him to Brooklyn.
展开Chased Dreamers
Mateo and his friends must defeat a giant sand guardian and enter the Dream Forge before the Grimions destroy it, but when there’s a dreamer in need, the kids must choose.
展开The Dream Forge
Mateo and his friends enlist the help of Zoey and her abilities to manipulate time. Mr. Oz and Albert defend the forge from a nightmare storm while the kids enter the forge and face their greatest fears.
展开Peak Performance
The search for the Sandman leads the Dream Chasers to Pillows Peak, but the Nightmare King is alerted to their ocation and begins an assault on the mountain.
展开The Anomaly
A surprise visit from the Chief Inspector of the Night Bureau forces Mateo to hide Z-Blob, who goes on an adventure in the heart of Brooklyn.
展开Cheat Code
Competing over who can ask Zoey to join their Sheep Week team, Logan cheats and unwittingly endangers the video game-based Cyber Realm.
展开The Bigger Picture
When the kids meddle in their teacher's dream to find test answers, they realize that in dreams, sweet little Ms. Putnam isn't so sweet or little.
展开Short Sheeped
Logan's desperation to prove himself leads to his capture by the Nightmare King, which leaves his friends to face the Sheep Week finals alone.
展开The Grim Escape
The Dream Chasers rush to save Logan from the Shadowkeep's dungeon, but the liberators soon become the prisoners in a nightmarish twist of fate.
展开Dreamer's Block
A mysterious dome blocks Mateo and the others from leaving their dream landing, and Zoey and Albert are their only hope of escape.
展开Monkey and the Bandit
With Albert captured by the Night Hunter and Z-Blob detained by Agent Strick, it's time for a dual rescue in the Waking World and the Dream World.
展开Private Eye
Detective Izzie takes the case of Mateo's missing comic book while Nova, the head of the Insomniacs, probes into a mystery of her own.
展开Songs of the Mist
The hunt for the Sandman, the only one who can repair Lunia's hourglass, brings the kids to the dangerous Murky Realm, where memories go to die.
展开Sweet Dreams
Determined to give the Insomniac's a night of good dreams, Izzie and friends bring them to the Candy Realm; but nowhere is safe from Nightmare King.
展开The Worthy Dreamer
The Dream Chasers arrive at Castle Nocturnia hoping to find the key to defeating the Nightmare King, but the castle won't reveal its secrets easily.
展开The Light of Nocturnia
The Dream Chasers rush to crack the code to reveal Lunia's secrets while the Nightmare King presses a full-scale assault on Castle Nocturnia.
展开Night Hunted
The Nightmare King begins to open a rift to the Waking World while Mateo presses Oz for the truth about Lunia's battle with the Nightmare King.
展开Enter the Nightmare
The barrier to the Waking World has been torn and the Nightmare King invades Brooklyn, where the Dream Chasers must make their final stand.
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