Épisodes 13
La guerre des fourmis
Alan and the kids get trapped between the warring red ants and blue ants.
Lire la suiteLe cyclope des mers
An old sea dog sails in search of the sea beast that bit off his nose. Peter is turned into a skunk.
Lire la suiteUn monde d'illusions
The kids and Alan find a board game in Jumanji called ""Brantford"", which takes them into a surreal version of their home town.
Lire la suiteLes ailes de la liberté
An attempt to escape Jumanji by plane leads to a cloud city of bird-people that is under attack by Ibsen's dirigible.
Lire la suiteLe palais des énigmes perdues
In debt to Trader Slick, Alan decides to join an explorer who claims to know where riches can be found.
Lire la suiteLe maître du jeu
Alan and the kids use Ibsen's mechanical rhino to cross a great desert in hopes of finding a way out of Jumanji.
Lire la suiteRobot-Peter
Ibsen makes a robot duplicate of Peter in order to trap Alan.
Lire la suiteLes aventures de Boubou à modeler
Peter makes a playmate out of mud.
Lire la suiteLe coffret magique
Peter brings the Sand King's magic box of gold coins back from Jumanji only to discover that everyone who touches one of the coins turns into an animal.
Lire la suiteL'île du désespoir
Alan is accused of stealing the Singing Orb.
Lire la suiteL'aventure mémorable d'Alan
When Alan loses his memory, the kids take him on a river journey to find the truth about his past.
Lire la suiteChasse à l'homme
Van Pelt competes with another hunter to catch Alan, with the kids as bait.
Lire la suiteL'épidémie
Judy finds a giant pearl, but a sick Peter passes his illness on to everyone in Jumanji.
Lire la suite