集 13
The Red and the Black
Alan and the kids get trapped between the warring red ants and blue ants.
展开Eye of the Sea
An old sea dog sails in search of the sea beast that bit off his nose. Peter is turned into a skunk.
展开Brantford, the Game
The kids and Alan find a board game in Jumanji called ""Brantford"", which takes them into a surreal version of their home town.
展开The Palace of Clues
In debt to Trader Slick, Alan decides to join an explorer who claims to know where riches can be found.
展开The Master of the Game
Alan and the kids use Ibsen's mechanical rhino to cross a great desert in hopes of finding a way out of Jumanji.
展开Robo-Peter
Ibsen makes a robot duplicate of Peter in order to trap Alan.
展开The Magic Chest
Peter brings the Sand King's magic box of gold coins back from Jumanji only to discover that everyone who touches one of the coins turns into an animal.
展开The Riddle of Alan
When Alan loses his memory, the kids take him on a river journey to find the truth about his past.
展开Night of the Hunters
Van Pelt competes with another hunter to catch Alan, with the kids as bait.
展开The Plague
Judy finds a giant pearl, but a sick Peter passes his illness on to everyone in Jumanji.
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