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Daryl Dixon (16 Episodes)
Carol Peletier (16 Episodes)
Michonne (16 Episodes)
Glenn Rhee (16 Episodes)
Eugene Porter (16 Episodes)
Aaron (16 Episodes)
Abraham Ford (16 Episodes)
Morgan Jones (16 Episodes)
Tara Chambler (16 Episodes)
Sasha (16 Episodes)
Rick Grimes (16 Episodes)
Spencer Monroe (16 Episodes)
Jessie Anderson (16 Episodes)
Deanna Monroe (16 Episodes)
Father Gabriel Stokes (16 Episodes)
Maggie Greene/Maggie Rhee (16 Episodes)
Carl Grimes (16 Episodes)
Tobin (7 Episodes)
Ron Anderson (4 Episodes)
Olivia (4 Episodes)
Alpha Wolf (3 Episodes)
Scott (3 Episodes)
Roman (2 Episodes)
Ethan (2 Episodes)
Annie (2 Episodes)
Carter (1 Episode)
John Carroll Lynch
Eastman (1 Episode)
Erin (1 Episode)
Negan's Scout (1 Episode), Savior #1 (1 Episode)
Satchel Wolf (1 Episode)
Gregory (1 Episode)
Paula (1 Episode)
Michelle (1 Episode)
Jill Jane Clements
Molly (1 Episode)
Donnie (1 Episode)
Jiro (1 Episode)
Simon (1 Episode)
Sherry (1 Episode)
Graham 'Grace' Walker
Production Design (16 Episodes)
Makeup Effects (16 Episodes)
Director (3 Episodes)
Director (1 Episode)
Jeffrey F. January
Producer (16 Episodes)
Gale Anne Hurd
Executive Producer (16 Episodes)
Executive Producer (16 Episodes), Unit Production Manager (16 Episodes)
Associate Producer (16 Episodes)
Casting (16 Episodes)
Alex Coley Brown
Co-Executive Producer (16 Episodes)
Denise M. Huth
Supervising Producer (16 Episodes)
Scott M. Gimple
Music (16 Episodes)
Comic Book (16 Episodes)
Writer (6 Episodes)
Story (1 Episode), Writer (4 Episodes)
Writer (2 Episodes)
Story (1 Episode), Teleplay (1 Episode), Writer (2 Episodes)
Writer (1 Episode)
Rick and the group are still having trouble assimilating into Alexandria. Will a new threat bring them closer together or drive them further apart?
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When it appears that things are starting to normalize in the settlement, a new problem arises for the Alexandrians.
A return home doesn't go as expected.
A new face and setting are introduced. With all that's gone on in the apocalypse, can people be trusted?
Following a number of setbacks, the mood in Alexandria grows grim for the sheltered citizens.
Daryl, Abraham and Sasha encounter many obstacles and a new threat while trying to return to Alexandria.
Alexandria is finally able to begin pulling itself back together; peace is embraced between the two groups.
After a few moments of peace, trouble finds its way to Alexandria again with a threat that may be too big to defeat.
While trying to escape Alexandria, Rick and his group meet trouble when sudden noise draws walkers towards them with what could be fatal consequences.
A simple scavenging run proves to be more tricky, when the survivors are not the only ones after a goldmine of supplies.
After Rick comes to the realization that Alexandria might not be as safe as he thought, decisions must be made about where to go from here.
Rick and the group realize the only way to maintain the peace of Alexandria is to fight a new enemy. This time, though, our group might be outmatched.
With no hope of safety in Alexandria, Rick and his band of survivors soon discover a larger world with new dangers and new opportunities.
Two separate groups leave Alexandria for supplies, and while both worry over the future of the community, they will face immediate danger.
When someone goes missing in Alexandria, the community goes on alert, and search parties venture out.
To save one of their own, Rick's group must venture outside the walls; their experience changes their lives forever.
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