Three high school students make an incredible discovery, leading to their developing uncanny powers beyond their understanding. As they learn to control their abilities and use them to their advantage, their lives start to spin out of control, and their darker sides begin to take over.
A woman, accidentally caught in a dark deal, turns the tables on her captors and transforms into a merciless warrior evolved beyond human logic.
Carrie White is a lonely and painfully shy teenage girl with telekinetic powers who is slowly pushed to the edge of insanity by frequent bullying from both classmates at her school, and her own religious, but abusive, mother.
The X-Men face their most formidable and powerful foe when one of their own, Jean Grey, starts to spiral out of control. During a rescue mission in outer space, Jean is nearly killed when she's hit by a mysterious cosmic force. Once she returns home, this force not only makes her infinitely more powerful, but far more unstable. The X-Men must now band together to save her soul and battle aliens that want to use Grey's new abilities to rule the galaxy.
Four young outsiders teleport to a dangerous universe, which alters their physical form in shocking ways. Their lives irrevocably upended, the team must learn to harness their daunting new abilities and work together to save Earth from a former friend turned enemy.
A young girl who possesses the power of telekinesis accidentally causes her father's death after a family dispute at Crystal Lake. Years later, when a doctor tries to exploit her abilities, her power becomes a hellish curse, and she unwittingly unchains the merciless, bloodthirsty Jason Voorhees from his watery grave.
A reimagining of the classic horror tale about Carrie White, a shy girl outcast by her peers and sheltered by her deeply religious mother, who unleashes telekinetic terror on her small town after being pushed too far at her senior prom.
An extraordinarily intelligent young girl from a cruel and uncaring family discovers she possesses telekinetic powers and is sent off to a school headed by a tyrannical principal.
Carrie White, a shy and troubled teenage girl who is tormented by her high school peers and her fanatically religious mother, begins to use her powers of telekinesis to exact revenge upon them.
A darkness swirls at the center of a world-renowned dance company, one that will engulf the troupe's artistic director, an ambitious young dancer and a grieving psychotherapist. Some will succumb to the nightmare, others will finally wake up.
A taxi driver gets more than he bargained for when he picks up two teen runaways. Not only does the pair possess supernatural powers, but they're also trying desperately to escape people who have made them their targets.
Two young Gatlin residents are orphaned after the younger brother kills their father. The terror of Gatlin goes urban when the two boys are placed in the custody of two foster parents in the city. The younger brother takes some corn seeds along for the road and plants them in the courtyard of an abandoned warehouse, bringing "He Who Walks Behind the Rows" to the city.
An ordinary guy suddenly finds he has superpowers he can use to help his spirited daughter and the people around them, but he also runs into trouble in the process.
After the suicide of her only friend, Rachel has never felt more on the outside. The one person who reached out to her, Jessie, also happens to be part of the popular crowd that lives to torment outsiders like her. But Rachel has something else that separates her from the rest, a secret amazing ability to move things with her mind. Sue Snell, the only survivor of Carrie White's rampage twenty-two years ago, may hold the key to helping Rachel come to terms with her awesome, but unwanted power. But as Rachel slowly learns to trust, a terrible trap is being laid for her. And making her angry could prove to be fatal.
In this animated tale, a tiny village is destroyed by a surging glacier, which serves as the deadly domain for the evil Ice Lord, Nekron. The only survivor is a young warrior, Larn, who vows to avenge this act of destruction. The evil continues, however, as Nekron's palace of ice heads straight towards Fire Keep, the great fortress ruled by the good King Jarol. When Jarol's beautiful daughter, Teegra, is abducted by Nekron's sub-human ape-like creatures, Larn begins a daring search for her. What results is a tense battle between good and evil, surrounded by the mystical elements of the ancient past.
An ordinary man sees a bright light descend from the sky, and discovers he now has super-intelligence and telekinesis.
After a man with extraordinary—and frighteningly destructive—telepathic abilities is nabbed by agents from a mysterious rogue corporation, he discovers he is far from the only possessor of such strange powers, and that some of the other “scanners” have their minds set on world domination, while others are trying to stop them.
A monster from a little girl's nightmares comes to life and attacks anyone who would harm her.
A government funded project looks into using psychics to enter people's dreams, with some mechanical help. When a subject dies in their sleep from a heart attack, Alex Gardner becomes suspicious that another of the psychics is killing people in the dreams somehow and that is causing them to die in real life. He must find a way to stop the abuse of the power to enter dreams.
Tia and Tony are two orphaned youngsters with extraordinary powers. Lucas Deranian poses as their uncle in order to get the kids into the clutches of Deranian's megalomaniacal boss, evil millionaire Aristotle Bolt, who wants to exploit them. Jason, a cynical widower, helps Tia and Tony escape to witch mountain, while at the same time Tia and Tony help Jason escape the pain of the loss of his wife.