Eighties teenager Marty McFly is accidentally sent back in time to 1955, inadvertently disrupting his parents' first meeting and attracting his mother's romantic interest. Marty must repair the damage to history by rekindling his parents' romance and - with the help of his eccentric inventor friend Doc Brown - return to 1985.
On behalf of "oppressed bugs everywhere," an inventive ant named Flik hires a troupe of warrior bugs to defend his bustling colony from a horde of freeloading grasshoppers led by the evil-minded Hopper.
An unprecedented series of violent tornadoes is sweeping across Oklahoma. Tornado chasers, headed by Dr. Jo Harding, attempt to release a groundbreaking device that will allow them to track them and create a more advanced warning system. They are joined by Jo's soon to be ex-husband Bill, a former tornado chaser himself, and his girlfriend Melissa.
The Tramp struggles to live in modern industrial society with the help of a young homeless woman.
A group of rambunctious toddlers travel a trip to Paris. As they journey from the Eiffel Tower to Notre Dame, they learn new lessons about trust, loyalty and love.
A lab accident gives a hound named Shoeshine some serious superpowers -- a secret that the dog eventually shares with the young boy who becomes his owner and friend.
Robot Johnny 5 moves to the city to help his friend Ben Jahrvi with his toy manufacturing enterprise, only to be manipulated by criminals who want to use him for their own nefarious purposes.
Two losers from Milwaukee, Coop and Remer, invent a new game playing basketball, using baseball rules. When the game becomes a huge success, they, along with a billionaire's help, form the Professional Baseketball League where everyone gets the same pay and no team can change cities. Theirs is the only team standing in the way of major rule changes that the owner of a rival team wants to institute.
Faced with his own mortality, an ingenious alchemist tried to perfect an invention that would provide him with the key to eternal life. It was called the Cronos device. When he died more than 400 years later, he took the secrets of this remarkable device to the grave with him. Now, an elderly antiques dealer has found the hellish machine hidden in a statue and learns about its incredible powers. The more he uses the device, the younger he becomes...but nothing comes without a price. Life after death is just the beginning as this nerve-shattering thriller unfolds and the fountain of youth turns bloody.
Upon realizing the extent to which women are affected by their menses, a man sets out to create a sanitary pad machine and to provide inexpensive sanitary pads to the women of rural India.
In the midst of World War II, Sherlock Holmes rescues the Swiss inventor of a new bomb-sight from the Gestapo and brings him to England, where he shortly falls into the clutches of Professor Moriarty.
An inventor of a secret process suddenly finds himself alone as both his friends and the corporation he works for turn against him.
Dexter Riley is a science student at Medfield College who inadvertently invents a liquid capable of rendering objects and people invisible. Before Dexter and his friends, Debbie and Richard Schuyler, can even enjoy their spectacular discovery, corrupt businessman A.J. Arno plots to get his greedy hands on it. Slapstick hijinks ensue as Dexter and his pals try to thwart the evil Arno before he can use the invisibility spray to rob a bank.
As the world progresses into the industrial age, a professor studying the "nature of pure matter" is spirited away by a would-be dictator and connived into building a super-bomb, as a young reporter and a girl rescued from the sea attempt to warn him of their mutual kidnapper's intentions to dominate the world with a new and more-deadly-yet weapon.
By helping Doctor Proctor getting recognition for his amazing invention in a world quite different from ours, two lonely children gets help to stand on their own two feet.
For years, we have tried to harness the power of the human mind… and failed. Now, one breakthrough will change everything. Beyond technology. Beyond humanity. Beyond control. David, Ryan, and Jordan hope the telepathy invention will solve all their problems, but the bleeding-edge technology opens a Pandora’s box of new dangers, as the team discovers that when they open their minds, there is nowhere to hide their thoughts.
Donald Duck goes to a museum of modern inventions. After getting in without paying, he meets a robot butler who takes Donald's hat every time he sees him. Donald is very annoyed by this and magically fixes himself a new hat every time this happens and strolls on. Ignoring the sign not to touch it, Donald starts playing with a wrapping machine and ends up being wrapped himself. He also encounters and tries out a robot nursemaid and a fully automatic barber chair. They both don't do him much good.
A guy who invented this thing called the garbage juicer. You can take garbage and mash it into the trash can, and it has three spouts. You can choose delicious root beer, grapefruit juice or kerosene. This businessman steals the invention from him so the guy spends the whole time trying to dick the businessman over.
Movie fan Mike has invented a machine with which he is able to take part in every movie which is currently running on his video tape recorder. But he and his friend Tommy are watched while trying out this new device and soon two electronic companies are on their trail to discover the secret of this invention.