22 部电影

一位年轻的程序员,他将一部奇幻小说改编为游戏。然而很快现实和虚拟世界混合在一起,开始造成混乱。影片充满大量的暴力元素。

Learn directly from the team at Naughty Dog about what it took to bring the acclaimed sequel The Last of Us Part II to life, with a new behind-the-scenes look at development.

2019 年 05 月 10 日

这部纪录片讲述了获奖的电子游戏《战神(2018)》的制作过程,该片对主角进行了重新塑造和改造,讲述了一个为人父和改善的故事。

本片揭示了小岛秀夫的远见卓识,呈现其错综复杂的创意思路如何催生出《死亡搁浅》,并重塑互动式叙事的格局。

When Matt Booth sets off to meet his fiance for a foreign wedding he couldn't have imagined the dangerous world he was about to step into. Betrayed and set up, Matt finds himself on the run from the CIA and hired mercenaries, all looking for a package that he has supposedly smuggled through customs. Hunted on all sides, Matt is aided by Agent Adriana Vasquez, a femme fatale with orders of her own to follow.

2020 年 11 月 25 日

芝加哥工厂背后的一群极客和失职者的口述历史,创造了有史以来最大的视频游戏(《真人快打》,《 NBA JAM》等)。

In thirty years, the video game has conquered an increasingly wide audience. Drawing on the recent work of economists, sociologists, experts and interviewing major players in this field, this investigation unravels the overwhelming domination of this new mass media.

2010 年 03 月 26 日

GET LAMP is a documentary about interactive fiction (also known as text adventures) filmed by computer historian Jason Scott.

2006 年 05 月 02 日

Each year, hundreds of video game companies bring their latest game to E3...the biggest gaming convention in the world. Bethesda Softworks decided to unveil at this event their most ambitious game ever - Oblivion. This is the story behind the game.

Follow the teams at Respawn, Lucasfilm and EA as they strive to translate the cinematic magic of Star Wars into the awe-inspiring gameplay of Star Wars Jedi: Fallen Order.

An exclusive behind the scenes documentary with Co-Producers Michel Koch, Raoul Barbet and Luc Baghadoust as they discuss the inspirations and challenges they faced when creating the critically and award winning Life is Strange.

2023 年 03 月 02 日

Set in the sparsely populated lobster fishing villages of southern Nova Scotia, Plains is a cinema vérité approach to documenting the curious lives of Jon and Cat, a young couple who are developing politically left-leaning virtual reality video games. Against the busy backdrop of their art practice, we sit in on their quiet rural life, which, in its proximity to nature and the vast green and oceanic spaces that surround, echoes the romanticism of a simpler time. As the decaying world of physical labour and the mechanical industry faces up to an expanding digital empire, Jon gradually retreats into the alternative realities of his own design.

A feature documentary that explores the influence of the Commodore Amiga and how it took video game development, music and publishing to a whole new level and changed the video games industry forever.

2010 年 06 月 26 日

Tim Rogers and Robert Pelloni attempt to get into E3 without passes.

2022 年 12 月 27 日

This December marks the fourth Looniversary of World of Mayhem, one of the most robust projects we've developed here at Aquiris! To celebrate, we produced an exclusive behind the scenes documentary which tells in depth about what it's like to develop this wacky world of an intellectual property that is so beloved to several generations of players!

2015 年 02 月 28 日

The inspirational story of a race-car driving software developer whose career suddenly switches gears when his son with autism inspires him to create a video game company that trains and employs adults on the autism spectrum.

Celebrate 10 years of Risk of Rain with us! Join developers from across the franchise as we take a look back at the success of Risk of Rain, how it came to be, and what’s ahead. This documentary offers a unique insight into the evolution of the franchise from the people who built it, showcasing the accomplishments that have shaped its success.

2021 年 02 月 01 日

This documentary takes you inside developer Supergiant Games for every step of the game’s journey: from before its surprise announcement, to its full launch almost two years later, and beyond, as the game grew into a worldwide phenomenon. The result is a unique chronicle of one of the most celebrated games of 2020, and an insightful look at how a small team can bring a game to life.

2021 年 11 月 28 日

Steve Saylor may be blind, but that doesn't stop him as he pushes to help make the video game industry more accessible, so everyone has the chance to experience the stories only games can offer.

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