U središtu priče nalazi se odnos oca i sina, koji se proteže kroz virtualni i realni svijet: Sama Flynna (Garrett Hedlund), buntovnog 27-godišnjaka, progoni misteriozni nestanak njegovog oca Kevina Flynna (Oscarom i Grammyjem nagrađeni Jeff Bridges), nekoć najpoznatijeg istraživača virtualnih tehnologija. Istražujući neobičan signal poslan iz laboratorija Flynna starijeg - signal kojeg je mogao poslati jedino njegov otac – Sam biva uvučen u digitalni svijet u kojem je Kevin zarobljen već 20 godina. Uz pomoć neustrašive ratnice Quorre (Olivia Wilde), otac i sin kreću na putovanje kroz vizualno zapanjujući digitalni svijet kojeg je stvorio Kevin, a kojim vlada nemilosrdni nitkov koji neće prezati ni pred čim kako bi spriječio njihov bijeg.
After enduring extreme humiliation at school, Polish teen Dominik holes himself up in his room and begins spending all his time in a virtual reality chat room.
In 2046, many aspects of life are carried out on a virtual network. No matter how advanced the time becomes, however, bullying never disappears. Haruyuki is one of the bullied students. However, one day he is contacted by Kuroyukihime, the most famous person in the school. "Wouldn't you like to 'accelerate' and go further ahead, boy?" Haruyuki is introduced to the "Accel World" and decides to fight as Kuroyukihime's knight.
Like millions of kids around the world, Santiago harbors the dream of being a professional footballer... However, living in the Barrios section of Los Angeles, he thinks it is only that--a dream. Until one day an extraordinary turn of events has him trying out for Premiership club Newcastle United.
From executive producer Zach Braff and director Jeremy Snead, "Video Games: The Movie" is an epic feature length documentary chronicling the meteoric rise of video games from nerd niche to multi-billion dollar industry. Narrated by Sean Astin and featuring in-depth interviews with the godfathers who started it all, the icons of game design, and the geek gurus who are leading us into the future, "Video Games: The Movie" is a celebration of gaming from Atari to Xbox and an eye-opening look at what lies ahead.
The short tells the story of a boy who rather spends his time indoors playing videogames instead of discovering whats waiting in front of the door. One day his Mum decides to get a little surprise for her son, which makes it hard for him to concentrate on his video game.
Dva vojnika su dobila zadatak da odluče o sudbini terorista pritiskom na jedan gumb. Vremna nema puno, jer će smrtonosni vojni dron uskoro biti van dometa i neće moći djelovati. Kako se bliži vrije odluke, vojnici preispituju svoje odluke, te moraju odlučiti da li će pucati ili ne, da li je to teroristička baza ili samo dom nedužnih civila...
In 1985, a powerful new kind of computer was born. It was 10 years ahead of its time, and ready to take on Microsoft, IBM and Apple for control of the PC market. The Amiga computer revolutionized video, multimedia and digital art, with Andy Warhol being a big advocate. It was also known for being a fantastic video games machine. Despite the computer's manufacturer going bankrupt in early 1990's, the Amiga has a huge cult following worldwide to this day. This film documents the rise and fall of the Amiga in the marketplace, and gives an inside look at the passionate and eccentric community that surrounds it.
In the near future, police detective Richard Manning is investigating the most difficult case of his career – the seemingly impossible locked room murder of a wealthy property investor. The more Richard investigates, the more complex the case seems to become. He soon realizes his own future and survival depend on him solving everything – and quickly.
In a port city, a youth plays a computer game that determines the fate of a woman (whose interracial romance is threatened by white punks) and other residents.
Esma, Berk and Hasan are three people who try to escape the troubles of life with the help of a video game called Discovery. These three young people is sucked into the game in a mystical way. They find themselves in the battle of Gallipoli.
A teenage boy is playing an online "suicide game" where he must complete 50 challenges in 50 days.
Two professional European gamers navigate the exploding world of electronic sports. Packed with youthful ambition and impeded by reality, the ProGamers struggle to thrive in the fledgling industry of eSports.
Kate Fletcher has the perfect apartment. Everything is computer controlled. It is the home of her dreams until a psychotic man begins to execute the violent orders he hears from his long dead sister.
GET LAMP is a documentary about interactive fiction (also known as text adventures) filmed by computer historian Jason Scott.
The Sarkeesian Effect focuses on the controversy surrounding feminist media critic Anita Sarkeesian, Social Justice advocates, and the GamerGate movement; the title is a play on "The Streisand Effect."
In thirty years, the video game has conquered an increasingly wide audience. Drawing on the recent work of economists, sociologists, experts and interviewing major players in this field, this investigation unravels the overwhelming domination of this new mass media.
From Bedrooms to Billions is a 2014 documentary film by British filmmakers Anthony Caulfield and Nicola Caulfield that tells the story of the British video games industry from 1979 to the present day. The film focuses on how the creativity and vision of a relatively small number of individuals allowed the UK to play a key, pioneering role in the shaping of the billion dollar video games industry which today dominates the modern world's entertainment landscape. The film features interviews with major British game designers, journalists and musicians from across the last 30 years.