A talented street drummer from Harlem enrolls in a Southern university, expecting to lead its marching band's drumline to victory. He initially flounders in his new world, before realizing that it takes more than talent to reach the top.
As an initiation rite into Alpha Sigma Rho fraternity, four pledges must spend a night in Garth Manor, twelve years to the day after the previous resident murdered his entire family.
A college freshman is killed during a fraternity prank and is resurrected as a demonic scarecrow
When a group of sexy, young pledges arrive at a secluded cabin for their initiation into the Gamma Kappa fraternity, they're met by a blood-thirsty lumberjack, who won't stop until every one of them is dead.
During the last years of World War II, Hermie, Oscy, and Benjie are coming of age. They went their separate ways when they graduated from high school in 1944. Benjie joins the Marines as Hermie and Oscy enter college. There, Hermie falls head over heels for another freshman named Julie, and the two old friends deal with a troublesome fraternity president who is in charge of hazings.
When three male strippers pull off a heist, they find themselves being tracked down by a homophobic cop. Hiding out in a frat house, our three anti-heroes find themselves getting into more trouble than they were trying to escape.
Sid Lucero, a 26-year old pre-Med student is an aspiring neophyte of the Alpha Kappa Omega fraternity. Over a six-month initiation period, he and six other neophytes are subjected to severe physical and psychological torture in and outside the fraternity house.
After a campus-wide zombie outbreak a slacker college student must protect his younger brother while becoming the unlikely leader of a small band of quirky survivors.
Felix the Cat is walking along when he is abruptly blindfolded and subjected to an elaborate ordeal which turns out to be (as the title hints) a fraternal initiation.