Épisodes 26
Rescue
Jimmy Gibson and his older brother Bill are flying to America by plane with Mitch the monkey when their plane crashes. The Air Sea Rescue team can find no trace of their life raft through the dense fog, but at Black Rock Laboratory, the newly-completed Supercar is ready to be put to the test and Mike Mercury flies out to rescue the trio.
Lire la suiteFalse Alarm
Masterspy and Zarin use a phony distress call to lure Supercar to them, and after they have Mike captured and drugged, who will be able to stop them from making off with the super vehicle?
Lire la suiteThe Talisman of Sargon
With Dr. Beaker's unwitting help, Masterspy locates and steals the legendary lost talisman of Sargon, which supposedly has magical powers that will allow him to take over an oil sheik's riches.
Lire la suiteWhat Goes Up
An Air Force test to explode a new rocket fuel in the upper atmosphere goes awry, and only Supercar has a chance of getting close enough to detonate it before it falls back to earth.
Lire la suiteAmazonian Adventure
When Mitch the monkey falls ill with sleeping sickness, Mike and Dr. Beaker head for the Amazon jungle to retrieve a special plant that can cure him, but they are captured by a tribe of headhunters.
Lire la suiteGrounded
When sabotage keeps Mike from pursuing two thieves via the skies, he continues to follow them using his vehicle as an ordinary car.
Lire la suiteKeep It Cool
Bill Gibson and Beaker come under attack by Masterspy as they are transporting an experimental new fuel across the desert. Mike must rescue them before the volatile fuel warms up past its freezing point and explodes.
Lire la suiteJungle Hazard
Masterspy tries to take over an old rubber plantation in Malaysia, not realizing that the girl who now owns the estate is Beaker's cousin, and she has obtained the assistance of Mike and Supercar.
Lire la suiteHigh Tension
Masterspy kidnaps Dr. Beaker and tries to make off with Supercar, but he gets a nasty shock when he finds out that Mike can take over part of the vehicle's operation by remote control.
Lire la suiteIsland Incident
Supercar's underwater capabilities come in handy when Mike receives a call for help from the deposed president of the island nation of Pelota.
Lire la suiteIce-Fall
Exploring a frozen waterfall in an underground mountain cavern, Beaker is trapped by an avalanche. Can Supercar's powerful engines melt the ice in time to save him?
Lire la suitePhantom Piper
Mike and his friends go to Scotland to solve the mystery of a castle's phantom bagpiper and keep a woman from being swindled out of a valuable gem.
Lire la suitePirate Plunder
Black Morgan, a descendant of the infamous pirate, has been plundering cruise ships in the Pacific, and Supercar is the only vessel that can match his speed. But then he threatens to blow up a group of hostages with a torpedo if Mike tries to stop him.
Lire la suiteA Little Art
When a painting he just bought is stolen from Dr. Beaker, he discovers that it contained a clue to the secret hiding place of a forger's plates for printing counterfeit money.
Lire la suiteFlight of Fancy
Jimmy has a dream in which he and Mitch use Supercar to rescue a princess.
Lire la suiteDeep Seven
On a test dive to the sea floor, Supercar has engine trouble and then becomes entangled in the cable of an unexploded mine.
Lire la suiteHostage
While Dr. Beaker is on vacation in Ireland, two men kidnap a girl and force him to call Mike Mercury for help.
Lire la suiteThe Sunken Temple
Mike and Beaker help a history professor excavate an underwater cavern, but they are unprepared to encounter a stolen safe full of money and a falling statue.
Lire la suiteThe Lost City
Forced off course on its way to the South Pole, Supercar is forced to land in the ruins of an ancient city, where its passengers discover the secret hideout of a mad scientist who is planning to destroy Washington D.C. with a guided missile.
Lire la suiteTrapped in the Depths
Mike takes Supercar deep into the ocean to rescue scientists trapped in a bathyscaphe on the sea floor.
Lire la suiteDragon of Ho Meng
When a typhoon forces Supercar down near an island temple guarded by Ho Meng, the man thinks it is some kind of dragon until his daughter is kidnapped and he gets to see Supercar in action.
Lire la suiteMagic Carpet
The Supercar team goes to Kirikan, an isolated kingdom in southern Asia, on a mission to deliver medical supplies to save a prince's life, but their efforts are thwarted by an attempted coup.
Lire la suiteSupercar "Take One"
When the team uses a newly-acquired movie camera to document Supercar's abilities, the film accidentally falls into the hands of some spies, so Mike and crew have to fly to New York to retrieve it.
Lire la suiteCrash Landing
When engine trouble forces Supercar to land in the African jungle, the first night goes well until Mike and Dr. Beaker wake up to find Mitch missing.
Lire la suiteThe Tracking of Masterspy
Pretending to be a reporter, Masterspy manages to steal the secret plans for Supercar, or so he thinks. Mike has actually allowed him to steal a tracking device that will allow Supercar to follow him back to his hideout.
Lire la suiteThe White Line
Baffled by a series of armored car robberies, Scotland Yard calls in he Supercar team, but when Dr. Beaker decides to take the wheel for the next delivery, he is unaware that he is headed for a deadly trap.
Lire la suite