Keston John incarnant Hordak (voice)
Épisodes 52
The Sword (1)
Sneaking out after a training mission, Horde soldier Adora finds an uncanny sword in the Whispering Woods. Princess Glimmer wants it for the Rebellion.
Lire la suiteThe Sword (2)
On the run from a monster, Adora, Glimmer and Bow stumble into an ancient First Ones ruin, while the Shadow Weaver orders Catra to bring Adora back.
Lire la suiteRazz
Glimmer concocts a plan to introduce Adora to Bright Moon, but it all goes wrong. Adora flees into the woods, where she meets an old woman named Razz.
Lire la suiteFlowers for She-Ra
Adora and her friends undertake a relief mission to the besieged kingdom of Plumeria. The Shadow Weaver still wants Catra to bring Adora back.
Lire la suiteThe Sea Gate
The squad heads for the water realm of Salineas, ruled by Princess Mermista, but first they need a ship. Catra sets sail with Force captain Scorpia.
Lire la suiteSystem Failure
A recruitment trip to Dryl goes awry thanks to a virus that corrupts Princess Entrapta's robots. When Adora transforms, it infects She-Ra, too.
Lire la suiteIn the Shadows of Mystacor
Glimmer takes Adora and Bow to the secret sorcerous realm of Mystacor for a vacation, but Adora's nightmares of Shadow Weaver persist.
Lire la suitePrincess Prom
It's time for the Princess Prom, hosted by Princess Frosta. Adora wants to recruit her, but friend troubles and unexpected guests get in the way.
Lire la suiteNo Princess Left Behind
With her friends and the sword held prisoner in the Fright Zone, Adora turns to the Princess Alliance for help on a dangerous rescue mission.
Lire la suiteThe Beacon
Everyone blames themselves for Entrapta's loss, but they're wrong about what happened. Glimmer tries to hide the glitches in her powers from her mom.
Lire la suitePromise
Adora enters the First Ones citadel with Catra on her tail. Inside, they're caught in an illusion simulator that brings back painful memories.
Lire la suiteLight Hope
Swift Wind comes to Bright Moon, Entrapta decrypts the First Ones data crystal, and Light Hope tells Adora about the history of She-Ra and Etheria.
Lire la suiteThe Battle of Bright Moon
Entrapta's plan to weaken the other runestones allows Catra and Scorpia to attack Bright Moon, but Adora and her friends are ready to fight back.
Lire la suiteTies That Bind
Once they realize Entrapta is alive, Bow and Glimmer head to Dryl to rescue her. Light Hope sends Adora and Swift Wind to fix a First Ones installation.
Lire la suiteSignals
The squad heads to Alwyn, the Rebellion’s breadbasket: It’s been out of contact, and there are rumors it’s haunted! Entrapta sneaks into Hordak’s lab.
Lire la suiteThe Frozen Forest
The Horde's bots attack the Woods, but the princesses can't capture one intact. Though Glimmer struggles with leadership, Catra has no such problems.
Lire la suiteRoll With It
Adora and the princesses role-play plans for retaking a Horde fortress. With Scorpia in charge, the defenders face a challenge.
Lire la suiteWhite Out
Catra, Entrapta and Scorpia head to the Northern Reach for First Ones tech. The squad follows with Sea Hawk, who’s having relationship problems.
Lire la suiteLight Spinner
An imprisoned Shadow Weaver recalls her past as Light Spinner, a powerful sorcerer who taught Glimmer’s father. Hordak gives Catra a deadline.
Lire la suiteReunion
While Catra searches for Shadow Weaver, Adora and Glimmer follow Bow home and learn that he's been lying to his family.
Lire la suiteThe Price of Power
Shadow Weaver appears in Bright Moon, refusing to speak to anyone but Adora. As Catra awaits punishment, Entrapta pushes Hordak on the portal project.
Lire la suiteHuntara
The squad finds the Crimson Waste isn't uninhabited after all. Adora decides to trust Waste leader Huntara, and Hordak tells Entrapta about Horde Prime.
Lire la suiteOnce Upon a Time in the Waste
Catra and Scorpia arrive in the Waste and have no trouble fitting in. Huntara and the squad enter Mara's ship to try to view her message.
Lire la suiteMoment of Truth
Glimmer wants to make a raid on the Fright Zone, and her mother isn't willing to help ... but Shadow Weaver is. Adora tries to talk to Entrapta.
Lire la suiteRemember
Force captain Adora wakes up in the Fright Zone alongside her best friend Catra. She's convinced something's wrong, but only Scorpia seems to agree.
Lire la suiteThe Portal
King Micah and Queen Angella are shocked by Adora's story. With time to restore reality running out, Adora turns to Bow and Glimmer for help.
Lire la suiteThe Coronation
The day of Glimmer's coronation arrives, overshadowed by grief. Accompanied by Adora and Bow, she embarks on a quest to find the Chamber of Queens.
Lire la suiteThe Valley of the Lost
Glimmer sends Adora, Mermista, Bow and Huntara to retrieve Mara's ship, but the Horde beats them to it. Catra meets Double Trouble, a shapeshifter.
Lire la suiteFlutterina
The village of Elberon throws a party for Adora, Bow and Swift Wind. A village girl named Flutterina helps when the Horde springs another trap.
Lire la suitePulse
The squad waylays a Horde transport, only to have the tables turn. While Adora hunts for a new pulse bot, Glimmer takes advice from Shadow Weaver.
Lire la suiteProtocol
A spore storm traps the Horde trainees in the Woods and traps Adora in the Crystal Castle, where a damaged Light Hope is forced to reboot herself.
Lire la suitePrincess Scorpia
Catra orders Scorpia to find Entrapta's recordings so Hordak can perfect his experimental technology. Flutterina sows dissent in the squad.
Lire la suiteMer-Mysteries
After a disastrous mission, Mermista is certain there's a Horde spy in Bright Moon and vows to sleuth them out with her mystery novel experience.
Lire la suiteBoys' Night Out
With tensions rising between Glimmer and Adora and morale at an all-time low, Sea Hawk, Bow and Swift Wind go out for some fun. Things get out of hand.
Lire la suiteHero
Razz confuses the past and the present and has trouble telling Mara and Adora apart. But Adora desperately needs her help.
Lire la suiteFractures
The Princess Alliance is split on whether to use the magic at the Heart of Etheria or try to destroy it. Scorpia arrives with a request for help.
Lire la suiteBeast Island
Adora, Bow and Swift Wind arrive on Beast Island and make a shocking discovery. Glimmer heads to the Crystal Castle to talk to Light Hope.
Lire la suiteDestiny (1)
Glimmer tries to convince Scorpia to reconnect with her runestone. On Beast Island, Entrapta reveals dire new details about the Heart of Etheria.
Lire la suiteDestiny (2)
Catra and Hordak fight one another as Glimmer and Scorpia arrive in the Fright Zone. Adora sets off in a last-ditch attempt to stop Light Hope's plan.
Lire la suiteHorde Prime
Adora, Micah and the princesses search for a way to fight back and to rescue Glimmer. On Horde Prime's flagship, Catra schemes.
Lire la suiteLaunch
While Adora takes a much-needed rest, Mermista reluctantly leads the princesses into the Fright Zone so Entrapta can try to trace Horde Prime's signal.
Lire la suiteCorridors
As Bow, Entrapta and Adora attempt to keep Mara's ship functional, Horde Prime orders Catra to betray Glimmer – under threat of a memory wipe.
Lire la suiteStranded
Forced to land on a desolate planet to replenish the ship's fuel crystals, Adora meets three siblings on the run from Horde Prime.
Lire la suiteSave the Cat
Adora surrenders herself to Horde Prime, hoping to buy time for Entrapta, Bow and Glimmer to rescue Catra and hack Horde Prime's server.
Lire la suiteTaking Control
The team tries to keep the ship working and evade Horde Prime's pursuit. On Etheria, Micah struggles to relate to Frosta during a mission to Elberon.
Lire la suitePerils of Peekablue
Mermista, Scorpia, Perfuma and Sea Hawk go undercover underwater to recruit Prince Peekablue. Netossa notices that Spinnerella is acting strange.
Lire la suiteShot in the Dark
The squad heads to the planet Krytis to find a way to get past Horde Prime's blockade on Etheria. Shadow Weaver appeals to Castaspella for help.
Lire la suiteAn Ill Wind
While Wrong Hordak's message of dissent spreads throughout the empire, the squad infiltrates the town of Erelandia to get a lead on their friends.
Lire la suiteReturn to the Fright Zone
Adora, Catra, Perfuma and Netossa reenter the Fright Zone to rescue Scorpia while Bow and Glimmer head to the library to check on Bow's dads.
Lire la suiteFailsafe
A strike team infiltrates Mystacor, searching for the Heart's failsafe, the Crystal of Arxia. Entrapta and Swift Wind gather data on the chip network.
Lire la suiteHeart (1)
The best friend squad heads for the Heart while the princesses attack the spire so Entrapta can disrupt the chip network. Horde Prime makes his move.
Lire la suiteHeart (2)
Shadow Weaver and Catra attempt to reach Adora. Glimmer faces her father while Bow tries to evade Scorpia long enough to execute Entrapta's program.
Lire la suite