Lost in Oz (2015)
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Allison Mack as Evelyn Gale (voice)
Episodes 39
Pilot
When 12-year-old Dorothy Gale discovers her mother's mysterious journal in her Kansas home, she and her dog, Toto, are transported into a bustling, modern Emerald City. Disoriented and determined to get home, Dorothy embarks on an epic journey with West, a young witch, and Ojo, a giant Munchkin, to seek the magic she needs - as Oz faces its greatest magic crisis.
Read MoreDorothy Meets a Lion
In her search for magic to get home, Dorothy goes looking for Glinda the Good, the most powerful witch in Emerald City. But when she crosses paths with Reigh, the Cowardly Lion, he steals her magic travel journal forcing Dorothy to track him down to retrieve it.
Read MoreMonkeys Fly
After getting key information from Reigh, Dorothy unravels a puzzle to reveal Glinda's mysterious castle and must outsmart Fitz and the Winged Monkeys to get inside.
Read MoreDorothy Meets the Scarecrow
Dorothy enters Glinda's castle only to find out that the good witch is missing! Dorothy sets out to unravel the mystery with the only other inhabitant of the deserted castle, the Scarecrow, whose shoddy memory proves to be less than useful.
Read MoreThe Pearl of Pingaree
Dorothy's investigation into Glinda's disappearance leads her to the Munchkin Farm where she discovers a magical pearl that reveals the truth. Before she can use it to get closer to home, however, she's confronted by an emboldened Fitz.
Read MoreWake Up, Wake Up, Wake Up!
After Dorothy identifies Fitz as the Crooked Magician, he steals Toto, forcing Dorothy to team up with Agent Pugmill to go on a rescue mission to get him back.
Read MoreLittle Black Lies
Langwidere convinces the team to retrieve Glinda's magical pearl, but when Dorothy and West can't agree on what rules they're willing to break to get it, Dorothy finds herself even further from home.
Read MoreThe Sticks
Dorothy and West go in search of Langwidere, but come face to face with Glinda herself. The Good Witch has a plan to send Dorothy home... but first they'll have to retrieve the stolen magic of Emerald City.
Read MoreDown the Yellow Brick Line
On their way to find the stolen magic, Dorothy, West, Ojo, and Toto are taken prisoner by Fitz. When they're all captured, the whole team is forced to put aside their differences and work together to defeat a renegade band of Growleywogs.
Read MoreBogspeed, Little Shanks!
As the team zeroes in on the location of the missing magic, and Dorothy's ticket home, they're forced to enlist the help of the Growleywogs to defeat the Nomes.
Read More11:11
When Langwidere imprisons Dorothy and Toto inside a magical painting, our heroes find a secret portal that leads to an unexpected ally. Together, they must escape their painted prison before Langwidere takes over Emerald City, and makes Dorothy's return home an impossibility.
Read MoreWelcome Back, Glinda
Dorothy, Toto, and Glinda must escape their painted prison and rally their friends before Langwidere can magically erase them from everyone's memories, change the course of history in Oz, and leave Dorothy and Toto stranded here forever.
Read MoreGo For Kansas
Dorothy and her friends must sneak into Glinda's castle, now occupied by Langwidere, and defeat the wicked witch in order to restore Emerald City's memories and finally send Dorothy home.
Read MoreThe Deadly Desert
When Dorothy, Toto, and Scarecrow find themselves stranded in the Deadly Desert, they follow a mysterious beacon in search of help... but will it lead them to friends or foes?
Read MoreMagic from Nothing
West struggles to control the powerful magic she's been experiencing ever since she and Dorothy defeated Langwidere. Meanwhile in the Nome Kingdom, Dorothy hatches a plan to escape with Toto and Scarecrow before it's too late.
Read MoreThe Still Season
Dorothy finishes building her escape sandboat, but she'll need the wind in order to get back to Emerald City with her friends, and the Still Season is fast approaching. Meanwhile, West discovers the missing ingredient necessary to control her magical powers.
Read MoreVilla Roquat
Dorothy, Toto, and Scarecrow sail across the Deadly Desert with their new "frenemy" Roquat along for the ride, but an unexpected detour lands them in serious trouble.
Read MoreThe Magic Map
When General Guph sends his fiercest henchman after Dorothy and her friends, our heroes in both Emerald City and the Deadly Desert find themselves on the run.
Read MoreShortcut to Emerald City
Dorothy, Toto, Scarecrow, and Roquat find themselves at the entrance to a mysterious tunnel that connects Emerald City and the Deadly Desert, but nothing can prepare them for what they find on the other side.
Read MoreGoing Forth
After General Guph fills Dorothy's journal with magic and sends her house flying away on another tornado, she and all her Emerald City friends find themselves lost again.
Read MoreKansas Magic
Dorothy and her friends are trapped in Kansas, but with the shocking discovery that magic also exists in Dorothy's world, they may find a way back to Oz.
Read MoreThe Eclipse
Dorothy finds all the magic she needs to send her friends back to Oz, but first they'll all have to join forces to save Reigh from Animal Control.
Read MoreSaving Cyra
Dorothy and her friends arrive back in Emerald City, where a desperate attempt to save Cyra leads West to seek help from an old foe.
Read MoreThe Nome Kings Belt
Dorothy and her friends must find the Nome King's Belt before Guph can get his hands on this magical artifact and take control of the Fairylands.
Read MoreEscape from the Nome Kingdom
After Guph swaps the populations of Emerald City and the Nome Kingdom, Dorothy and her friends once again have to escape and find their way home.
Read MoreWe Speak Mirror
Outnumbered and out of magic, Dorothy and her friends must outwit Guph to retrieve the Nome King's Belt and save Emerald City.
Read MoreThe Deadly Desert
Dorothy, Toto, and Scarecrow find themselves stranded in the Deadly Desert after the tornado that was supposed to take them to Kansas was blown off course. Now, they have to make the treacherous trek across the sands of the desert to reach safety, but along the way, they encounter strange new obstacles and dangerous old enemies.
Read MoreMagic from Nothing
Ever since West and Dorothy joined forces to defeat Langwidere, West has experienced an unexplained ability to create magic from nothing. With the help of Cyra and Glinda, she tries to gain control over her powers before they get her into trouble. Meanwhile in the Nome Kingdom, Dorothy, Toto, and Scarecrow are forced to work in the Nome King's Gift Dump, where Dorothy discovers a possible way to get them all back to Emerald City.
Read MoreThe Still Season
With the Nome Kingâ€TMs birthday fast approaching, Dorothy, Toto, and Scarecrow are running out of time to escape before theyâ€TMre stranded in the Nome Kingdom forever. Meanwhile, Glinda teaches West how to harness her powerful magic, until the two make a shocking discovery about the source of her abilities.
Read MoreVilla Roquat
Motivated by his own selfishness, Roquat detours Dorothy and her friends on their journey back to Emerald City, and they find themselves once again forced to make a hasty escape. Meanwhile, Dorothy's friends back in Emerald City search for a way to communicate with their Kansas-bound friend and make a shocking discovery.
Read MoreThe Magic Map
Dorothy and her friends find their journey across the Deadly Desert impeded by a fierce Wheeler, sent by General Guph to capture them. Meanwhile in Emerald City, the arrival of the Shadow Nome interrupts Westâ€TMs rescue mission, and sends her on the run as well.
Read MoreShortcut to Emerald City
Dorothy, Toto, Scarecrow, and Roquat find a tunnel they think will lead them to Emerald City, but the magic tunnel seems to have ideas of its own. Meanwhile, West and her friends try to escape the Shadow Nome's clutches before he can deliver them to General Guph.
Read MoreGoing Forth
Dorothy and her Emerald City friends find themselves trapped in her house after Guph sends it flying off on yet another magical tornado. But when it lands in a place no one expected, Dorothy is more resolved than ever to get everyone back home for good.
Read MoreKansas Magic
With Guph and his army marching on Emerald City, Dorothy is more determined than ever to get her friends back to Oz to warn Glinda. When West discovers that she can harness magic from Earth elements, the gang goes on a hunt for all the magic in Kansas.
Read MoreThe Eclipse
Dorothy and her friends have collected all the magic they need to travel back to Oz through a portal opened by an upcoming eclipse. There's just one problem: Reigh's been captured by Animal Control! They'll have to save their friend before they can send everyone home once and for all.
Read MoreSaving Cyra
Dorothy and Evelyn travel back to Oz with all their Ozian friends, just in time to save Cyra. But when Glinda finds herself unable to reverse the Nome magic, West goes against her better judgement to seek out the one person who might be able to bring back her mom.
Read MoreThe Nome Kings Belt
After escaping from the Nome Kingdom, Roquat journeys to Emerald City with a warning: Guph is coming for the Nome King's Belt, a powerful magical artifact that will allow him to take control of the Fairylands. Dorothy and her friends join together to find the Belt before it's too late.
Read MoreEscape from the Nome Kingdom
When Guph swaps the populations of Emerald City and the Nome Kingdom, Dorothy and her friends are faced with the challenge of escaping the Deadly Desert without the aid of magic. Meanwhile in Emerald City, Guph finds ruling over all the magic in the Fairylands more difficult than he expected.
Read MoreWe Speak Mirror
Back in Emerald City, Dorothy and her friends must find a way to get the Nome King's Belt back from Guph so that they can bring all the Emerald Citizens home safely.
Read More