Paul Dini — Producer
Twenty years after the original series and with a brand new Batsuit, Bruce Wayne takes on a gang of kidnappers to rescue a hostage only to suffer a heart attack. Forced to take up a gun to save his life he decides to retire.
Warren McGinnis, an employee of Wayne-Powers Industries, is given a disc containing classified information about a highly lethal kind of contaminant being manufactured by the company. The informant, a friend and fellow employee, vanishes.
Terry McGinnis, Warren's son, breaks his curfew and has a run-in with a gang called "The Jokerz". He flees to the countryside where an elderly Bruce Wayne comes to his aid. Weakened after the fight Bruce allows Terry to help him back to the manor. While he is unconscious Terry stumbles upon the Batcave.
Terry returns home to find his father dead. Swearing vengeance, he discovers the disc among his father's personal effects and returns to Wayne Manor to tells Bruce about the suspected corruption within his company...Read More
Bruce Wayne discovers the secret of the disc that was given to Terry's father, and instructs Terry to deliver the information directly to Commissioner Barbara Gordon.
On the way to the police station he is accosted by the CEO of Bruce's company, Derek Powers, but manages to escape. Unhappy with the situation, he returns to Wayne Manor to steal the Batsuit and take out his vengeance on the man who killed his father.
Although initially furious after discovering the theft, Wayne is impressed with Terry's performance and reluctantly agrees that the city of Gotham once again needs Batman, hiring Terry as his new assistant.Read More
Terry discovers how hard his new job as Batman is when he squares off against his first super-powered foe, Inque -- a shape-shifting woman sabotaging Foxteca for Derek Powers. Things go from bad to worse when he accidentally leads her right into the Batcave. Stockard Channing and Shannon Kenny make their first appearances as Commissioner Barbara Gordon and Inque.Read More
Willie Watt, a nebbishy student at Terry's high school, is pushed around by everyone -- including his construction-worker dad, who insists that he needs to toughen up. Aching for revenge against Nelson, the jock that torments him, Willie steals a remote-controlled heavy-lifting robot (or "golem"), and rampages through Gotham. Batman stops the Golem quickly, but as a result of the fight he gains the power to control the golem mentally -- much to Nelson's dismay.Read More
Derek Powers' body is continuing to deteriorate. Desperate, he has Victor Fries (Mr. Freeze) revived, and creates a new body for him under the pretense of medical research. Finally cured, Fries is repentant, but Bruce Wayne doesn't trust him. Batman halfheartedly shadows Freeze, convinced that he has reformed. But how long can he stay reformed once he discovers that Powers is using him?Read More
Batman feels his thunder is being stolen by the Terrific Trio, a team of super-powered heroes: the 2-D Man, who can flatten and stretch his body to amazing lengths; Magma, a walking hulk of molten rock; and Freon, a woman who can turn to vapor and freeze objects with a touch. At Bruce's direction, Batman keeps a wary eye on them -- until he finds out that the accident that created them was no accident.
The Batman Beyond creators are avid Jack Kirby fans, and this episode is one of the few that pays direct tribute to the King of Comics in almost every scene. Comics aficionados will get a kick out of the many homages to the Fantastic Four, right down to the Terrific Trio's origin, character interactions, and gadgetry.Read More
Max Shreeve, a sound engineer working for Derek Powers, develops a suit that amplifies sound waves into awesomely destructive force. Powers is uninterested in the suit until Bruce Wayne interferes with his plans for Wayne-Powers once too often. On Powers' orders, Shreeve makes an attempt on Wayne's life, taking the name Shriek. Chris Mulkey makes his first appearance as the voice of Shriek.Read More
The latest generation of the Royal Flush gang, a dynasty of wealthy thieves using a card-playing motif, returns to Gotham. Meanwhile, Terry's commitments as Batman strain Terry's relationship with Dana to the breaking point -- so much so, he falls right into the arms of a new girl in town, Melanie Walker, who has her own problems with an overbearing father.
Melanie never learns about Terry's double life, but he learns about hers -- as Ten, the youngest, reluctant Royal Flush gang member. Olivia D'Abo, George Lazenby, Amanda Donohoe, and Scott Cleverdon make their first appearances as Ten, King, Queen, and Jack.Read More
Terry's late nights as Batman are starting to take a toll on his personal life when he can barely stay awake during the day. When he discovers that several jocks are using "slappers" -- patches that deliver the super-steroid Venom -- he investigates, only for his mother to catch him carrying the drugs. Then he has to find a way to stop the flow of Venom into Gotham and clear his name, all while being grounded.Read More
Gotham's teenagers fall prey to the "evil eye" mind control techniques of a mysterious villian named Spellbinder, who causes them to hallucinate and do his bidding as unwitting accomplices. How can Batman defeat a foe who can control what he sees, hears, and feels? Jon Cypher makes his first appearance as the voice of Spellbinder.Read More
When Aaron, Inque's caretaker, is fired because of his infatuation with her, he cuts the power to her restraints. Injured and unable to regain her human form, she tries to coerce him to help her until he proves quite willing -- so long as she can make him like her. When Batman tries to stop her, she captures him and uses him as bait to lure Bruce Wayne into a trap.Read More
Sam Young, Gotham's district attorney and Commissioner Barbara Gordon's husband, is targeted for assassination by Curaré, a silent and deadly member of the Society of Assassins. Armed with a molecule-thin sword that can slice through anything, she presents a formidable enough challenge for Barbara to reveal to Terry that she knows he's Batman. As the former Batgirl, she warns him that he should quit being Batman while he can. Paul Winfield makes his first appearance as the voice of D.A. Sam Young.Read More
Batman is becoming increasingly frustrated with Blight, Derek Powers' radioactive form. Powers is also frustrated as he wrestles with controlling his power, and puts his son Paxton in charge of Wayne-Powers. His identity as Blight is revealed moments later, and he goes into hiding until he can find a way out of the city.
Paxton begs Batman to help capture his father, and he warily agrees. Terry wants Blight to pay for murdering his father, and Paxton may have other plans -- but who is double-crossing whom?Read More
The latest teen craze is "splicing" -- incorporating animal DNA into a human body. While some kids just get cosmetic changes like cat eyes, many opt for more major transformations. Batman investigates Dr. Cuvier, the founder of splicing, and discovers his plan to kill D.A. Young before the process can be outlawed. Cree Summer makes her first appearance as the voice of Terry's classmate Max Gibson.Read More
Terry's friend Jackie, the foster daughter of wealthy industrialist Bill Wallace, is being stalked by a creature that can reform itself out of the earth and control the earth around it. When an attack reveals canisters of radioactive toxic waste from underground, Batman tries to find the connection between the creatures, Wallace, and Jackie's late father, Wallace's former partner.Read More
An experimental military warcraft makes an emergency landing in the middle of nowhere, where it's seized by a bunch of Jokerz out initiating a new member. Batman and its designer, Dr. Price, race to stop the Jokerz before they lay waste to the city -- and before the nuclear core goes critical.Read More
When executive Robert Vance was diagnosed with a degenerative brain disorder, he arranged to have his consciousness digitized. Now, 35 years later, his grandson Bobby has awakened him before his computer is shut down. Searching for a temporary home before he can find a human host, he infects Batman's costume. Terry goes after him, hoping to answer the question -- is Batman the suit, or the man inside it?Read More
Maxine "Max" Gibson, one of Terry's classmates and a bona fide genius, has created a computer program to figure out Batman's secret identity. When Max is targeted by the Jokerz, she rewrites the code to find the Jokerzs' identities, which only puts her in more danger. Michael Rosenbaum and Jill Eikenberry make their first appearances as the voices of Carter Wilson, another one of Terry's classmates, and his mother.Read More
The Stalker, a cybernetically enhanced big game hunter who combines technological and primitive methods to stalk dangerous prey, comes to Gotham to hunt the most dangerous prey of them all: Batman. After their first encounter, the Stalker extends the hunt by pursuing Terry. Unfortunately, Terry is taking care of his younger brother Matt than night -- and must find a way to save himself without endangering his brother or revealing his identity. Carl Lumbly makes his first appearance as the voice of the Stalker.Read More
When a daring robbery of a high-stakes poker game between criminals goes awry, Batman is alerted by the sound of gunfire. When he arrives on the scene, he discovers to his dismay that the thief is none other than Ten, of the Royal Flush Gang. Before she escapes, Ten tries to tell Batman that things aren't what they seem. Because of his feelings for Ten (aka Melanie Walker), Terry is convinced that she's telling the truth; Bruce Wayne isn't so easily moved.
When Terry returns home he finds Melanie in his room. She tells him her family has been captured by Jokerz, and that she's being forced to steal in order to ransom them. Terry walks a fine line with issues of trust; beyond his usual lies to Dana and his family about his double life, the situation demands that he also tell half-truths to Bruce Wayne, Max (who knows his identity), and Melanie. And can he trust Melanie's story about her family's kidnapping?Read More
Spellbinder returns. The place to be is VRRoom, where simulators provide you with your greatest fantasy through virtual reality. But there's a new VR arcade in town, where the simulation is even more realistic. The only problem is that kids are getting addicted, needing more of an escape from the real world with every use -- leading to increased serotonin levels in the brain and putting the overdosed kids into a coma. Batman has another dilemma, with Max insisting on being a more active partner. The consequences are disastrous: when she tags along with some kids to get a lead on the new arcade, she ends up becoming addicted herself.Read More
When Dana finally blows up at Terry for his constant absences and broken dates, she finds a single rose in her car. Assuming it's from Terry, she makes a date to meet him so they can talk. On his way over, Terry is delayed by radical anarchist Mad Stan. Disappointed, Dana gives up waiting, only to be spirited away to the underground world of a boy with rat-like features named Patrick.
Smitten with Dana, he promises to always be there for her if she'll live underground with him. Henry Rollins makes his first appearance as the voice of Mad Stan. Easily Batman's funniest foe, Stan is a comic exaggeration of Rollins -- not only does he look like him, he has a slightly distorted version of the singer's own personality, distrusting the government and seeing conspiracies everywhere. His solution: blow everything up.Read More
Batman rescues a car careening out of control high over Gotham City; as the family returns to the car, the little girl turns and gives him a baleful look. The next day, while Terry is trying to write a history exam, the girl appears in front of him, pleading for help. Later, at the Batcave, she appears again -- this time mentally showing him a hotel room where she's being held, her parents admonishing her calling for help.
After investigating, Batman discovers that the parents are anything but; posing as teachers for a special school, they've kidnapped the girl, hoping to add her psychic abilities to their organization, the Brain Trust. But to rescue her he has to battle his way through her captors, who also have psychic abilities.Read More
When strange things start happening around the school, the students are quick to blame the ghost of Garrison Jacobs, a student who was killed during the construction of the school's new wing. Terry is suspicious but skeptical until Nelson, one of the jocks, interrupts a séance the girls are having for fun. Everything in the gym comes alive, threatening to kill Nelson until Terry intervenes as Batman. When popular cheerleader Blade later receives a mysterious message from the ghost, Terry begins to put the pieces together.Read More
When all of Gotham's animals start getting agitated at the same time, Terry and Bruce Wayne figure out that sound frequencies beyond human hearing are to blame. That points to one man: Shriek. The animals prove to be the tip of the iceberg when people suddenly lose the ability to understand each other's speech. Shriek eventually turns off the interference, but makes a demand of Commissioner Gordon: the city's safety for Batman's life.Read More
Howard Groote is one of Terry's classmates who isn't terribly popular. Desperate for acceptance, he plans for a blowout party at his place while his parents are away, but the popular kids laugh at his obvious attempts at coolness. Howard longs for a gorgeous girlfriend or cool car so that popular kids will notice him, and so jumps on the chance to get an illegal synthoid to pose as his girlfriend. However, her programming makes her a little too protective, putting the party -- not to mention the kids -- at risk.Read More
Batman's already tense relationship with the law gets tenser when he accidentally messes up a major police sting operation. Fed up with Terry, who she sees as a hothead, Commissioner Gordon warns Bruce that she'll be keeping an eye on him to make sure he doesn't get into more trouble. Her worst fears are realized soon enough when she sees Batman bludgeoning Mad Stan to death with one of his own bombs.
When Terry returns home, he finds the Commissioner's men looking for him, but he doesn't know why. Fleeing to Max's house, he tries to understand: how could people have witnessed him perpetrating a crime he didn't commit?Read More
Curaré is back, and she's hunting members of the Society of Assassins before they can kill her for failing to assassinate Gotham's district attorney. Mutura Bootha, the last Society member still standing, enlists Batman's aid in stopping her, adding that if he falls, Batman is next on her list. As further incentive, he's planted a bomb in Gotham that will go off if he doesn't enter a code every 12 hours.
Unfortunately Bruce Wayne is in Malaysia, unreachable due to a hurricane. Batman enlists an eager Max to help, leaving him to protect Bootha, find the bomb, and -- hardest of all -- keep Max from getting too involved.Read More
When Dr. David Wheeler, a prominent child psychologist, opens a new ranch/group home promising to help troubled teenagers, parents jump on the bandwagon and start sending their kids away for even the most minor infractions. Max encourages Terry to investigate as Batman when their friend Chelsea is sent away for writing a letter of protest to the principal.
Batman discovers that the kids are being held prisoner and brainwashed, but he is spotted and fired on. Since Batman can't get admissible evidence, he decides to get it as Terry by visiting Chelsea with a pocket recorder. When Terry is captured, he's forced to rely on a delinquent he's never gotten along with.Read More
Jared's stepfather, Jim "Big Jim" Tate, is a top weapons designer who likes to splurge his considerable salary on his family. When he's laid off from Wayne-Powers and hard up for work, he starts designing new weapons illegally for foreign governments. In order to steal the plans and parts he needs, he puts an array of untested weapons and his Special Forces training to use and becomes an unstoppable one-man army: Armory.Read More
Ian Peek is a muckraking journalist who gets footage from seemingly impossible locations, no matter how tight the security. When there's a disturbance at city hall during a secret meeting between an organized crime witness and the district attorney, Batman encounters a man who can pass through solid matter at will. In short order, he puts two and two together and realizes this new villain is Peek. Confronting Peek, however, leads to him using his power to find out Bruce and Terry's secret -- and he threatens to expose them live on the air.Read More
Terry's Family Studies teacher gives the class an assignment: to learn about the responsibilities of parenthood, they have to take care of an egg. The familiar exercise is given a high-tech twist -- each "eggbaby" has sensors which register the amount of care it receives and a computerized feedback system causes it to coo, cry, and giggle like a real baby.
When Terry's assignment partner, vain cheerleader Blade Summers, unceremoniously dumps the eggbaby on him, he's forced to carry it with him when he's out as Batman -- even while chasing the notorious Ma Mayhem and her gang as they commit a series of daring ruby thefts.Read More
Terry becomes suspicious when his biology teacher starts acting oddly. The strange behavior culminates in a manic chase and shootout with federal agents after school, leading him to get involved as Batman. When Commissioner Gordon and her men find the teacher gagged and bound in her home, the truth comes out: an intelligent synthoid code-named Zeta is on the loose. Designed for stealth and assassination, it has the ability to disguise itself as any person using a holographic generator.
Batman joins in the hunt for Zeta, but when he corners the robot he discovers that Zeta ran away from the federal agency because he doesn't want to kill. Gary Cole makes his first and only appearance as the voice of Zeta, before Diedrich Bader assumed the role for the Zeta Project spin-off series. Joe Spano makes his first appearance as agent Bennet.Read More
High school jock Nelson unwittingly smuggles a glass vial with an unknown green fluid into Gotham, which is seized at customs. In the parking lot, he's attacked by the Stalker, who demands to know the whereabouts of the vial. Batman interferes with Stalker's flight, but is in turn stopped by agent Bennet, who tells him Stalker is helping them track Falseface, an identity-switching mercenary working for Cobra, a secret organization holding Gotham hostage with a horrific chemical weapon. Despite his misgivings, Batman teams up with Stalker to find Falseface and stop Cobra's plans.Read More
When Batman foils a late-night bank heist, he's surprised to see that the four ordinary-looking punks all have expensive -- and dangerous -- cybernetic enhancements. When one of the criminals leaves a damaged servo-motor behind, Bruce Wayne recognizes it as the handiwork of the man who created some of the parts for the Batman suit, Dr. Corso, who specializes in prosthetics. After confronting the doctor, Batman discovers that Dr. Corso is being forced to help the crooks because they've kidnapped his wife, threatening to kill her if he doesn't enhance them as they ask.Read More
One of the hottest virtual reality arcade games is Sentries of the Last Cosmos. Max and Terry's classmate Corey Cavaleri loves the game, sometimes better than real life. When he beats the arcade's all-time record, Corey is summoned to the secluded Sentrycroft estate by the game's creator, Simon Harper. There, he and two other kids become real-life Sentries, complete with flaming swords and flying discs.
After a raid on Gotham's hall of records, Harper tells the kids that Sentries of the Last Cosmos is more than a game; in a nod to The Last Starfighter, Harper -- calling himself the Wise One -- claims that the Sentries' war against the Dark Regent is real, and that the game is used to recruit trainees. Batman learns of Harper's plot to send the kids after the Dark Regent -- the equally reclusive Eldon Michaels -- and tries to stop the kids and find the connection between the two men.Read More
A hooded vigilante calling himself Payback, armed with a bullwhip-like laser, has been terrorizing people under the pretext of helping the city's kids. Bruce Wayne discovers a link between two of the kids and the Gotham Youth Counseling Center. When the Center's computer proves inaccessible, Terry has to enter the Center under the guise of being dissatisfied with his treatment by Bruce. However, when his later impulsiveness as Batman gets him in hot water with Bruce, he vents at his next session at the center -- and unwittingly sets Bruce up as a target for Payback.Read More
After a rare night out with his friends, Terry follows a suspicious figure out in the subway. Everyone is worried when he fails to reappear the following morning, and Bruce Wayne takes it upon himself to find him. When he asks Max about Terry's last whereabouts, she insists on coming along, despite his protests. Meanwhile, Batman wakes up in an underground tunnel under the hostile glare of a young boy, a runaway who lives in the tunnels. The boy wants Batman off of his turf as soon as possible, and tries to help him leave.
It turns out that the suspicious figure is none other than Shriek's assistant, who is helping the twisted sound genius with his new plan. Shriek causes a cave-in to trap Batman and the boy, who starts to express his long-standing hostility toward Batman. As Max and Bruce work toward finding Terry, and Batman and the boy try to escape, each learns to appreciate the others' skills -- until Shriek reveals himself from the shadows.Read More
While Terry is out walking Ace, Bruce Wayne's dog, Ace savagely attacks a suspicious-looking man on the street and then runs away. When Bruce traces the serial number on the man's gun, he discovers the man is none other than Ronny Boxer, a longtime purveyor of illegal sports, including dog sports. Boxer is also Ace's former owner; Bruce took him in when Boxer's dog-fighting ring was busted by the police. While Terry goes undercover to get close to Boxer, Bruce looks for Ace, all the while wondering exactly what Boxer did to Ace in the past.Read More
The Royal Flush gang, minus the reformed Ten, attempt a robbery of a Gotham city museum. Although the gang gets away with the piece, Batman stops Jack and leaves him for the police. Bruce deduces that the Royal Flush gang is working for Paxton Powers, and by listening in on Commissioner Gordon's interrogation of Jack, he and Batman also discover that there are widening rifts in the Royal Flush family.
At the hideout, the King and Queen argue, with the Queen endlessly comparing King to his previous namesake, her father. Furious, the King sets another plan in motion: he kidnaps Powers and holds him for ransom, using Bruce Wayne as a go-between. Powers, reluctant to have his illegal dealings exposed, makes a deal with the gang, to eliminate Bruce, but there's more than one double-cross afoot. Angie Harmon makes her first appearance as the new voice of Commissioner Barbara Gordon.Read More
Batman faces off against a new high-tech villain, a man in a suit that projects an impenetrable force field that repels everything Batman can throw at it. Bruce Wayne recognizes the force field as the work of Dr. Blades, a Wayne-Powers scientist who has developed what he calls iso-field generator rings, which generate an aura of energy around its wearer.
While touring the Wayne-Powers lab facilities, Blades' assistant Dr. Suzuki demonstrates the rings and the aura, which are meant for use as a self-contained environment for people with immune-system deficiencies. Bruce and Terry recognize the aura immediately, and the question then becomes: who in the lab is the untouchable criminal?Read More
Bruce Wayne is out of town, and Inque is back -- announcing her presence by disrupting the launch of a billion-dollar satellite. Newly invulnerable to water, she poses more of a threat than ever before. Terry remembers that Bruce Wayne had to save him from Inque twice before, putting both his identity and his life at risk. Wanting to prove himself, he insists on pursuing Inque himself, though he asks Max to do some detective work for him.
Meanwhile, Inque's deal has gone sour, and her would-be client has weakened her with a particle destabilizer. Sick and desperate for help, she goes to the one person who she feels she can trust -- Deanna Clay, the daughter she abandoned as a child.Read More
Shortly after Batman foils a daring, high-tech robbery of a powerful Wayne-Powers agricultural compound, Charlie "Big Time" Bigelow, one of Terry's friends from his wilder days, gets out of jail. Charlie offers Terry a chance to hook up with some contacts he made on the inside for a big job, but Terry refuses, trying to talk Charlie into staying out of trouble. Feeling guilty because Charlie went to jail and he didn't, Terry convinces Bruce Wayne to get Charlie a low-level job at Wayne-Powers.
When Terry finds out that Charlie used him to get into Wayne-Powers, he confronts him, hoping to steer him straight before he has to intervene as Batman. Clancy Brown makes his first appearance as Charlie "Big Time" Bigelow.Read More
Feeling old and tired, Bruce Wayne is reminiscing about past loves lost when Talia, daughter of R'as al Ghul, visits him in the Batcave. With her father long dead, she wishes to rekindle their romance and makes him an offer: She will give him eternal youth through use of the immortalizing Lazarus Pit, and they can spend the rest of their lives helping people through their philanthropic organizations.
Worried that Bruce might give in for all the wrong reasons -- and concerned that he may lose the honor of being Batman -- Terry decides to come along to make sure everything is as it seems. When he and Bruce discover the truth behind her offer, it turns out to be more bizarre than either could have imagined.Read More
When Batman tries to capture an eight-foot-tall gorilla that's on the loose, he's surprised at the extremely intelligent decisions it makes in order to escape. During the chase, he encounters two zoologists from Gotham State University, who say that it's their gorilla -- named Fingers -- who has escaped. Following a hunch, Batman investigates at the zoology department and discovers the scientists were using methyl glycose (the compound used for splicing) to add human DNA to Fingers for better intelligence tests.
Batman must now find a giant, smart gorilla that's only getting smarter, and who has an unexplained hatred of noted conservationist James van Dyle.Read More
Batman receives a little unexpected help in capturing Inque: Superman. Superman reunites with Bruce Wayne, and extends an offer to Terry to join the Justice League. When Batman's introduction to the League is met with hostility by the other members, Superman takes Batman aside and explains that he has reason to suspect a traitor in their midst; he asks him to keep his eyes and ears open.
Terry reluctantly agrees, finding it difficult to spy on people he's idolized his whole life. When the League steps in to stop a mysterious attack on Metropolis, a missile explosion claims Warhawk's life. Batman is the only one to witness the event, which puts suspicion squarely on his shoulders.Read More
Batman shows the League evidence of Superman's complicity in the death of Warhawk, but the idea is met with some resistance -- particularly from Barda, who flatly refuses to believe that Superman could be responsible, preferring instead to suspect Batman. Barda is convinced when Warhawk reappears, revealing that he didn't die in the explosion. Batman is only partly relieved, armed as he is with a kryptonite sample necessary to stop -- and kill -- Superman if he has to.Read More
When Batman intercepts a police radio call reporting that a giant is attacking an armored car, he and Bruce Wayne correctly guess that the grotesquely mutated Charlie "Big Time" Bigelow, recently escaped from prison, is responsible. What they don't know is the identity of the man he's working with. The next day, while Terry and Max are discussing Charlie's fate, Terry is jumped and kidnapped by some of Big Time's accomplices, unintentionally separating him from the knapsack with his Batman suit.
Big Time takes Terry back to his hideout, again offering him a chance to work with him. When Terry instead offers Charlie a way out, he takes it -- with consequences Terry doesn't expect.Read More
Batman has had his hands full foiling the plans of the mysterious terrorist organization Kobra. After he fails to stop some Kobra operatives from stealing a thermal bomb, Bruce Wayne recommends that he study under Kairi Tanaga, one of his old training partners, in an effort to improve his combat skills. During his training, he becomes friends with the reclusive Xander -- a skilled fighter who is shut out from the real world by his two bodyguards.
One evening, Terry sneaks Xander out of the dojo to experience normal adolescent life, where, for the first time in his life, he meets someone who can beat him; Max trounces him at Sentries of the Last Cosmos. The evening is interrupted by some Jokerz, and Xander's bodyguards whisk him away as the scene unfolds. Xander never returns to the dojo, instead resuming his rightful place as the future leader of Kobra. He and his "bodyguards" have nearly completed the serum that will transform humans into reptiles, but he needs only one thing -- Max, who he wants to be his queen.Read More
Suffering a minor concussion and four cracked ribs after trying to stop Xander from abducting Max, Terry is in no shape to go after her; but, when he and Bruce find out that Xander is Kobra's future leader, he immediately charges to the rescue. Meanwhile, Xander reveals everything to Max: his birth as a clone at the hands of Kobra, his grooming as their perfect leader, and Kobra's plan to detonate a thermal bomb that will raise the Earth's temperature.
The bomb will make it too hot for humans, but Kobra's plan is to splice themselves into human/lizard hybrids to survive the holocaust -- starting with Max.Read More
In a Zeta Project crossover, the synthoid Zeta returns to Gotham with his friend Ro. While trying to make contact with Dr. Selick, they are attacked by Agent Bennet and his federal agents. The two split up, but Bennet manages to stop Zeta by attaching a disruptor to his back. Mad Stan, fleeing a battle with Batman, saves Zeta from "feds trampling his basic human rights."
After bringing him back to his hideout, Stan discovers that Zeta is a synthoid. Suspecting that he's a killer robot sent by the federal government, he sends the recovering and grateful Zeta on his way -- with a bomb planted on his back.Read More
When Max continues to pressure Terry to reveal his identity to Dana, Terry explains that he doesn't just keep his identity secret to protect himself -- it's also for the protection of everyone else. To illustrate, he tells her about an adventure from early in his career as Batman. While foiling a Cobra bank robbery, he tried to rescue a young boy named Miguel from a burning building. However, his costume frightened the boy so much he had to take off his mask to reassure him that he wasn't a monster.
Meanwhile, at Cobra's Gotham headquarters, Cobra's ringleader was using a mental imaging device to root out the operative who gave away their bank job plans. When a news report surfaced that Miguel had seen the face of Batman, the Cobra commander became very interested -- and Terry discovered the consequences of his seemingly trivial act.Read More