Maurice LaMarche as

Episodes 86

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7.0

Winter Olympics

1x1
September 10, 1983

Gadget goes to the Winterland Resort where the world's athletes are gathered for the opening of the Olympic games. Dr.Claw tries to ruin the Olympics by replacing the torch bearer with a M.A.D. Agent and replacing the torch with dynamite.

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9.0

Monster Lake

1x2
September 17, 1983

Gadget looks for a missing scientist who vanished at a lake rumored to harbor a monster.

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September 24, 1983

M.A.D. tries to do Gadget in by locking him in a missile hidden in a farm's grain silo.

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October 1, 1983

Gadget brings Penny to the circus as he investigates a top-secret mission. The Inspector believes that Dr. Claw has replaced some of the circus performers with M.A.D. Agents! Gadget goes undercover as a clown to uncover the truth.

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October 8, 1983

Dr. Claw kidnaps Professor Von Slickstein, the brilliant scientist who invented all of Gadget's gadgets, and takes him to the Amazon to build an army of Gadget-like robots.

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9.0

Health Spa

1x6
October 15, 1983

Dr. Claw tricks Gadget into attending a "vacation" at a M.A.D.-trapped health spa. Can Penny and Brain save him?

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9.0

The Boat

1x7
October 22, 1983

Gadget is assigned to board a cruise ship and safeguard the passenger's priceless jewelry from Dr. Claw's clutches.

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9.0

Haunted Castle

1x8
October 29, 1983

While searching for a crime-fighters' convention in Transylvania Gadget arrives at a castle that Dr. Claw has booby-trapped to kill him.

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November 5, 1983

Gadget enters the Gadget Mobile in a race and finds that Dr. Claw has also entered with a plot to eliminate him and his competition by sabotaging the other race cars.

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9.0

The Ruby

1x10
November 12, 1983

Gadget is sent to India to investigate a missing ruby, which has been stolen by M.A.D. to be used as an amplifying power source for a laser beam that will destroy an advanced satellite in space.

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9.0

A Star is Lost

1x11
November 19, 1983

Gadget has to guard the life of famed rock singer Rick Rocker, whom M.A.D. has sinister plans for. But Gadget winds up replacing Rocker as the current reigning King of Rock!

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November 26, 1983

Gadget is assigned to find El Dorado, the fabled Lost City of Gold, before Dr. Claw's agents find it and tear it apart to melt down the gold.

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9.0

Movie Set

1x13
December 3, 1983

Gadget falls for actress Lana Lamour unaware that she's a M.A.D. agent and that her movie is M.A.D.'s cover for filming top secret facilities.

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9.0

Amusement Park

1x14
December 10, 1983

Gadget has to find the bomb Dr. Claw has hidden in Metro City's amusement park.

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9.0

Art Heist

1x15
December 17, 1983

Gadget has to stop M.A.D. from looting the New York Museum of Art.

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9.0

Volcano Island

1x16
December 24, 1983

A prophet working for M.A.D. predicts doom for an island resort and plans to use his "pineapple bombs" to trigger the island's volcano to ensure his prediction comes true.

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9.0

The Invasion

1x17
December 31, 1983

M.A.D. agents disguised as Martians terrorize Metro City.

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9.0

The Infiltration

1x18
January 7, 1984

Presto Chango, the world's greatest disguise artist and a M.A.D. agent, plans to infiltrate an Interpol conference in London disguised as Inspector Gadget.

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January 14, 1984

M.A.D. agents disguised as mummies and ancient Egyptian gods try to loot the tomb of a newly discovered pharoah.

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9.0

M.A.D. Trap

1x20
January 21, 1984

M.A.D. agent Rat begins committing crimes in an easy to predict pattern to lure Inspector Gadget into a steel foundry that has been turned in a deathtrap.

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9.0

Basic Training

1x21
January 28, 1984

Gadget must protect a trainload of important computer parts from M.A.D. hijackers.

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9.0

Sleeping Gas

1x22
February 4, 1984

Gadget is assigned to halt a diabolical M.A.D. scheme: put entire cities to sleep with a powerful sleeping gas.

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February 11, 1984

A new supercomputer has made the Metro City police so efficient that Chief Quimby fires Gadget but M.A.D. has a plan to control the computer and feed the police false information.

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9.0

Greenfinger

1x24
February 18, 1984

Gadget is assigned to protect Professor Greenfinger who has developed a super plant growth formula, but Greenfinger has already been replaced by a M.A.D. agent.

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9.0

Gadget Goes West

1x25
February 25, 1984

Inspector Gadget arrives at a western tourist town that plays heavily on its cowboy image to stop modern day outlaw Black Bart.

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9.0

Launch Time

1x26
March 3, 1984

M.A.D. tries to sabotage a NASA mission.

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9.0

Photo Safari

1x27
March 10, 1984

Inspector Gadget must stop Dr. Claw from using animals to scare villagers away.

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March 17, 1984

While Gadget is searching Switzerland for stolen gold, Penny runs afoul of the murderous M.A.D. Agent, The Clockmaker.

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March 20, 1984

Penny won a computer contest and is in Japan helping her local counterpart, Atsuko, to foil an alliance between Dr. Claw and his Japanese counterpart, Iji Waruda-san.

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9.0

Bermuda Triangle

1x29
March 24, 1984

Ships are vanishing in the Bermuda Triangle, but the seemingly supernatural aspects of the disappearances are subterfuge by Dr. Claw, who is using an enormous machine to swallow oil tankers and ransack them.

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9.0

Arabian Nights

1x31
March 31, 1984

Gadget is sent to the wealthy Middle-Eastern kingdom of Yetzanistan to safeguard a sacred sword.

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9.0

A Clear Case

1x32
April 7, 1984

South African diamond miners are terrorized by a ghost who is actually a M.A.D. scientist using diamond dust to create invisibility suits.

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9.0

Dutch Treat

1x33
April 14, 1984

Inspector Gadget hunts for diamond smugglers in the land of tulips and chocolate.

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9.0

The Great Divide

1x34
April 21, 1984

Gadget visits the Balkans to stop a war between a tribe of super-strong men and super-strong women while Dr. Claw tries to steal the potion that gives them their uncanny strength.

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April 28, 1984

Gadget is sent to Hong Kong to recover the priceless jewel the Eye of the Dragon and foil an alliance between Dr. Claw and Hong Kong's crime-lord Mr. Chow.

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9.0

Doubled Agent

1x36
May 5, 1984

M.A.D. engineers an android replica of Inspector Gadget that is used to steal from Metro City's banks in order to have the real Gadget framed for armed-robbery. With our hero wrongfully incarcerated, Dr. Claw sets his sights on kidnapping the Shah of Freeland and demanding a hefty ransom for his release.

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May 12, 1984

M.A.D. agents use an opera house as cover to tunnel into a bank vault while protected by a killer man-eating plant.

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May 19, 1984

Inspector Gadget is assigned to look into a case of some missing oceanographers who were searching for an undersea city when they disappeared.

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May 26, 1984

A M.A.D. scientist at the North Pole creates a machine to cause windstorms all over the globe.

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9.0

King Wrong

1x40
June 2, 1984

In the far-off country of Pianostan, the people remain happy as long as their King is miserable. But M.A.D. has been ensuring that the King is happy in order to disrupt the peace, so Inspector Gadget is sent out to investigate. To further complicate matters, the King looks exactly like the Inspector!

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9.0

Pirate Island

1x41
June 9, 1984

Inspector Gadget, Penny, and Brain are on vacation in the Caribbean. But before they've had a chance to get any serious R & R on Gadget's dilapidated old rust-bucket of a boat, duty calls and Inspector Gadget is back to work.

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9.0

M.A.D. Acadamy

1x42
June 16, 1984

Gadget is assigned to find and shut down M.A.D.'s training center for its agents and Dr. Claw decides eliminating Gadget will make a good class project for the latest batch of recruits.

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9.0

No Flies on Us

1x43
June 23, 1984

In Malaysia, the Wild Man of Borneo (a M.A.D. scientist), has both derived a virus from flies and concocted its antidote. A head-cold-suffering Gadget must stop Dr. Claw's plan to turn everyone on the planet into babbling, bubble-blowing imbeciles.

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June 30, 1984

Gadget heads to Ireland to locate the Blarney Stone, "The national treasure of Ireland," when it's stolen by M.A.D. agents. While plotting to use a laser cannon to slice up the Stone and smuggle it out of the country, Dr. Claw dispatches the quarrelsome O'Shea Brothers to eliminate Gadget.

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July 7, 1984

Dr. Claw tries to frame the gypsies of Freedonia for the theft of the Royal Coat of Arms. So Gadget investigates the gypsies while Penny and her new friend, Anya, try to find the real thief.

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July 14, 1984

M.A.D. has abducted a prominent seismologist, who is coerced by Dr. Claw to construct a machine capable of generating deadly earthquakes upon the world. Gadget's case takes him deep within the Rocky Mountains, where his misadventures are compounded by a M.A.D. ranger agent and a grizzled, gold-crazed prospector.

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9.0

The Emerald Duck

1x47
July 21, 1984

Gadget heads for Mexico, where he must stop "The oldest Mayan artifact known to exist," the Emerald Duck, from falling into the hands of a M.A.D. agent -- a Mexican bandit named Macho Miguel. The Emerald Duck is the key to activating a powerful and ancient weapon.

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9.0

Do Unto Udders

1x48
July 28, 1984

M.A.D. utilizes satellite waves to cause local cows to stop producing milk, forcing consumers to purchase milk from "New Foods Dairy" (a M.A.D. front).

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9.0

Did You Myth Me?

1x49
August 4, 1984

A M.A.D. scientist tries to steal an ancient Greek scroll said to hold the secret of turning lead into gold.

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9.0

A Bad Altitude

1x50
August 11, 1984

Dr. Claw intends to sink most of an island so that his (currently) mountaintop resort will become the only hotel on "M.A.D. Island".

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9.0

Funny Money

1x51
August 18, 1984

M.A.D. has enlisted the aid of the incarcerated Funny Money counterfeiting gang in a plot to generate millions upon millions of bogus dollars for Dr. Claw to use in his dirty work. Two of the gang's three members manage to escape from prison in order to set up shop, while the last and most talented member, a visually-challenged man named Squint, must be up to the arduous task of bumping off Gadget when he comes to the jail to investigate the break-out.

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9.0

Follow That Jet

1x52
August 25, 1984

Dr. Claw begins making US Airforce jets disappear so that he can create his own private M.A.D. airforce.

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9.0

Dry Spell

1x53
September 1, 1984

A M.A.D. agent and his Blue Trolls causes a drought in Metro City by cutting off the city's mountain water resources.

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9.0

Smeldorado

1x54
September 8, 1984

Dr. Claw creates a ray that turns gold into smelly cheese, planning to change it back once the government empties Fort Knox of the foul smelling stuff.

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9.0

Quimby Exchange

1x55
September 15, 1984

Gadget is assigned to protect "Nervous Nick" Defecto, a former M.A.D. agent, from Dr. Claw's wrath. In revenge, Dr. Claw takes Chief Quimby hostage and offers him in exchange for his wayward agent.

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9.0

Weather In Tibet

1x56
September 22, 1984

Penny teams up with a Tibetan boy to destroy a M.A.D. weather control machine while her uncle blunders around as usual.

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9.0

Unhenged

1x57
September 29, 1984

Gadget must put a stop to M.A.D.'s latest plot for global domination, which involves the kidnapping of the world's leading solar scientists and coercing them to design and construct a solar-powered heat cannon at the grounds of mysterious Stonehenge.

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9.0

Snakin' All Over

1x58
October 6, 1984

A M.A.D. agent intends to use his pet snakes to steal a valuable coin collection.

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9.0

In Seine

1x59
October 13, 1984

In Paris a M.A.D. agent uses a robot to rob the rich and famous.

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9.0

Tree Guesses

1x60
October 20, 1984

Dr. Claw has concocted a chemical compound that decomposes wood at an accelerated rate, which he threatens to unleash upon the world's forests in exchange for a hefty ransom.

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October 27, 1984

In Turkey a M.A.D. agent uses his birds to steal a very valuable gemstone from an exhibition.

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9.0

So it is Written

1x62
November 3, 1984

Gadget arrives in an Arabian country where he is believed to be the prophesied one who will find a long lost treasure cave. Dr. Claw is eager to let his old enemy lead him to the treasure before eliminating him.

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November 10, 1984

Dr. Claw tries to abduct movie star "Fang the Wonder Dog" from the set of his latest film so he can ransom him.

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November 17, 1984

Gadget must foil Dr. Claw's plans to steal his new Gadget watch, and close down the school for pickpockets.

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9.0

Quizz Master

1x65
November 24, 1984

A slick game show host mesmerizes contestants when they enter his TV program's sealed "21"-like booth, which is outfitted with hypnotic lights. The contestants are then commanded to rob banks and turn over the stolen loot to Dr. Claw. Gadget investigates, but becomes another victim of the hypnosis.

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9.0

Magic Gadget

2x1
September 14, 1985

The Great Wambini, famed magician and M.A.D. agent, gives a performance Metro City will never forget -- with the demise of Inspector Gadget as the planned finale.

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September 21, 1985

All the pets in Metro City are being kidnapped, and M.A.D. is the likely suspect. Could the Great Wambini be the key to the case?

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September 28, 1985

The Great Wambini goes to Alpakistan to win the King's diamond-spitting llama by making three accurate predictions. Gadget is sent along to investigate M.A.D. involvement, and ends up playing in the National Floobyball Tournament.

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October 5, 1985

Corporal Capeman joins Inspector Gadget posing as his assistant while Gadget pursues the notorious ninja.

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October 12, 1985

While Gadget trains his new assistant Capeman, Dr. Claw launches a crime spree to celebrate M.A.D.'s anniversary.

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October 19, 1985

Inspector Gadget and Capeman are both sent to a clinic run by M.A.D. They tell Gadget that they are going to test his gadgets, but in reality they plan to destroy them.

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October 26, 1985

Professor Dumkopf of M.A.D. unleashes the Linguinis, five little imp-like creatures, on Inspector Gadget's house with the mission of deep-sixing the Inspector.

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November 2, 1985

Professor Dumkopf of M.A.D. is back, this time with a shrink-ray gun he uses repeatedly on Inspector Gadget in an attempt to shrink him into nothingness.

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November 9, 1985

The Gadget clan faces one last threat from M.A.D.'s Dr. Dumbkopf, which involves battling his hulking, irascible humanoid assistant named the Grappler. Fortunately, sweets, candies, and ultimately Penny's kindness help in soothing the soul of this misunderstood beast and thwarting Dr. Dumbkopf for the last time.

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9.0

Ghost Catchers

2x10
November 16, 1985

Dr. Spectrum of M.A.D. invents "Ghost Globules" -- pellets that produce glowing ghostly critters. He plans to sets them loose on Metro City, then offer to sell people a spray that will banish them. Inspector Gadget investigates a costume party while on the trail.

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9.0

Busy Signal

2x11
November 23, 1985

Under the guise of a local telephone company, M.A.D. inventor Dr. Spectrum and his goons systemically target the mansions of Metro City's elite neighborhoods and proceed to burglarize them with the dial of a number and with a zap of a teleportation gun to send the loot straight into Claw's hands.

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November 30, 1985

Something ominous is inexplicably causing the citizens of Metro City to be beset by unstoppable nightmares.

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9.0

Focus on Gadget

2x13
December 7, 1985

When a space station orbiting Earth goes silent, Gadget must investigate. Penny and Brain tag along aboard the space shuttle that takes Gadget to his destination, where Penny discovers that the station's soft-spoken HAL-like supercomputer is under the control of two M.A.D. agents, Dr. Null and Dr. Void. Their evil plot involves a giant magnifying glass that can aim and intensify the sun's rays towards Earth.

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9.0

Mad in the Moon

2x14
December 14, 1985

Using bombs disguised as kewpie dolls, Dr. Claw and his agents, Null and Void, scheme to alter the surface of the moon so that it will resemble the M.A.D. logo.

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9.0

N.S.F. Gadget

2x15
December 21, 1985

M.A.D. gains control of Metro City's banks, by tapping into an orbiting satellite. With the added distraction of "Crazy Gas", a substance that induces hallucinations in their victims, can even Inspector Gadget ever hope to regain control of the city's bank accounts?

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December 28, 1985

A M.A.D. agent devises a plot to bring dinosaurs back into the 20th Century so Dr. Claw can crush Metro City, while at the same time killing Gadget's ancestors to ensure he never exists in the present.

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9.0

Gadget's Roma

2x17
January 4, 1986

Inspector Gadget, Penny, and Brain travel back in time again -- on this occasion, to ancient Rome to prevent Dr. Claw's own time traveler, Thelma Bodkin, from deciphering an ancient mosaic and stealing the treasure it describes.

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January 11, 1986

M.A.D. agents travel back in time to 19th-century England to steal the crown jewels and wipe out Inspector Gadget's ancestors, chimney sweeps named Chimney and Char Gadget. Gadget is assigned to follow them back in time and stop them.

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January 18, 1986

Dr. Claw hires a retired mob boss, the wheelchair-bound Great Great Godfather, to assassinate Inspector Gadget.

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January 25, 1986

Dr. Claw seeks the wise advice of his mentor in destroying Gadget and winds up with two Black Widows who believe assassinating Gadget would be their cup of tea.

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February 1, 1986

Dr. Claw brings gangster Spuds Malone out of retirement to eliminate Gadget with his infamous potato-firing tommy gun "Red Rose".

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December 4, 1992

There are some suspicious goings-on at the North Pole, and if Inspector Gadget doesn't do something fast, Christmas is going to be ruined!

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