Season 2 (2009)
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Episodes 20
Ups and Downs
The Spooky Spoon is turning everything upside down, so 1 and 8 are sent out to help 4.
Read MoreOn the Move
People keep counting when they don’t need to - thanks to the Problem Blob. 5 sorts things out.
Read MoreVery Shapely
The Shape Japer is into extreme shapes – 6 gets busy sorting things out.
Read MoreWee Three Phone Home
The Puzzler sets a puzzle, and 3 is up to the challenge, with a little help from, 7, 8, and 9.
Read MoreDid You Notice Anything?
The Numbertaker’s causing problems, but strangely people don’t notice. 4 to the rescue!
Read MoreMeasured Response
The Shape Japer’s changing the lengths of things – 6 and his buddy sticks are on the case!
Read MoreThink Again
Sometimes it’s good to think again, as 5 discovers when she’s dealing with Spooky Spoon’s latest stirrings.
Read MoreCarry On Counting
People need to carry on counting, not start again – 6 sorts out the Problem Blob.
Read MoreA Record In The Charts
People need more information – so 4 goes out there battling with the Puzzler.
Read MoreA Close Thing
A girl can't get near to her teddy, and grown ups need help with things being too close. 6 flies out to sort the Problem Blob.
Read MoreA Circle At Both Ends
The Shape Japer is having fun with cylinders - 5 to the rescue!
Read MoreMatchmaking
Numbers don’t match when the Numbertaker’s about - until 3 saves the day.
Read MoreA Different Sort
Spooky Spoon is jumping things about – and 4 is the one to sort her out.
Read MoreAreas Of Concern
The Puzzler is making things bigger and smaller – 6 and the buddy tiles save the day.
Read MoreThe Dreaded Lurgi
5 to the rescue when things are going up and down and round and round, all thanks to the Problem Blob.
Read MoreFraction Fiction
The Shape Japer is splitting things into fractions, and 3 is on the case.
Read MoreInteresting Times
7 tells the story of how 3, 4, 5, and 6 had to sort out day and night when Spooky Spoon mixed things up.
Read MoreMore Ways Than One
When the Puzzler bubbles 8, 4 has to find three different ways making eight to release him.
Read MoreHundreds and Thousands
6 saves the day when the Number-taker is taking hundreds and thousands.
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