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Weirdness is seeping from one dimension of Eerie to another due to a strange cable salesman.
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There's a new club in town, the Eerie Junior Executives Club and there's a secret held.
Mad Bureau of Statistics woman tries to force the Taylors to become more 'normal'.
A Coffee machine sold to Mr. Crawford, speeds up Eerie and the residents of Eerie by stealing time.
Mitchell discovers a classmate who's become invisible because nobody noticed him, and they decide to get him noticed by his fellow students before he disappears forever.
A soap opera character's visit to Eerie leads to melodramatic behaviour all round.
A gag writing genius helps Stanley become a master comic, but Stanley goes to far as he insults everyone.
Local paper has a machine that creates bad news, destroying the city, and Mitchell must stop them before they kill his mother at the Eerie nuclear power plant.
Microchip toy fad hides sinister goings on at toy factory.
A Beauty treatment arrives in the city, and for cover, sinister things are goings on at factory. The company is making everyone into perfect human beings...dolls.
The legendary Sandman can't sleep so is keeping Eerie awake with nightmares.
Mitchell gains continuous good fortune from winning a wishbone, but there are unexpected results. So Stanley and Mitchell decide to receive help from the one who is now having so much bad luck.
Mitchell accidentally creates a clone of his Dad from a plant, when he was 13 - and has to stop him blowing up the school with a giant potato and the power of electricity.
A salesman promises to free the 'inner goofball' of Eerie's inhabitants.
Mitchell and Stanley try to find the mythical jackalope, but they have some trouble when a hunter is out there trying to find it too.
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