Peter Cullen as
Santa Claus with his reindeer and sleigh crashlands into Pac-Land on Christmas Eve and he loses all the toys he was going to give as Christmas presents. The Ghost Monsters steal the toys but Pac-Man gets them back for Santa and Christmas is saved. Afterwards, Christmas is celebrated all over Pac-Land.Read More
Mezmeron assigns the Ghost Monsters invade the Yellow House and hold the Pac-President hostage in an effort to make Pac-Man reveal the location of the Power Pellet Forest. Will Pac-Man come to the rescue and avoid getting chomped by the Ghost Monsters?
As the Pac-Family goes to the park to enjoy their picnic, the Ghost Monsters are lurking about trying to ruin their good time, which proves difficult with each attempt.Read More
After yet another failure to locate the Power Forest, Mezmeron orders the Ghost Monsters to steal a secret map of PacLand from the museum. Using one of Mezmeron's gadgets, they cause an earthquake in hope of shaking the power pellets loose once they find it--that is if they can find it unless Pac-Man provides some timely misdirection!
With Pepper out all day, Pac-Man takes the task of caring for Pac-Baby. But his boy is quite a bundle to handle even with Chomp Chomp and Sour Puss' help. Packy's last resort is to perform some magic tricks to keep him entertained. But it works all too well when he makes his son vanish. Can Pac-Man make Pac-Baby reappear before Pepper returns?Read More
Pac-Man and family go to the PacLand World Series of baseball. But the Ghost Monsters chomp out both the teams and wind up competing with the Pac-Family in a not-so friendly game in which the monsters pull out every dirty trick up their sleeves to win. Can the Pac-Family overcome the cheating and save the game?
Pac-Man desperately tries to hide a bag of new super-powered power pellets at home. But Mezmeron and the Ghost Monsters know well of them as they plan a heist. Though Pac-Man and Pepper are able to defend their home, the Ghosts make off with the bag, but with a little surprise included--Pac-Baby, who prior to the commotion managed to crawl inside the bag and fall asleep. This gives Mezmeron the upper hand as he can now ransom Pac-Man in revealing the Power Forest's location in exchange for his son's safe return. But the mischievous Pac-Baby has other ideas as he creates all sorts of havoc in the Lava Lair, then shows the Ghost Monsters who's really boss once he snacks on the new power pelletsRead More
Mezmeron creates Count Pacula, an evil Pac-Vampire set to prey upon Pac-Man and all of of PacLand, unless he reveals the location of the Power Forest. Booted out of their jobs as Mezmeron's lackeys, the Ghost Monsters use a formula to change themselves into Ghost Vampires in hope of getting revenge on Pacula and Pac-Man.
The Pac-Family go trick-or-treating for Halloween in PacLand. But they better be careful! The Ghost Monsters are lurking about seeking to get the last chomp!Read More
Mezmeron provides the Ghost Monsters with a formula that gives them super powers, literally becoming Super Ghosts. When they terrorize PacLand, it's up to Pac-Man and Pepper to become super themselves and stop them.
The Ghost Monsters steal PacLand's space shuttle so that Mezmeron can utilize a device that will allow them to draw the Power Forest's power pellets to the Moon, saving them the trouble of finding the forest. Pac-Man and Pepper pursue them in space to stop them.Read More
Frustrated by the Ghost Monsters' repeated failures to locate the Power Forest, Mezmeron decides to do the job himself. Failing himself as well, he decides to take them back and work with them in efforts to tunnel under PacLand to find the forest.
The stork delivers a litter of Pac-Puppies to the Pac-Family home to Pac-Baby and Chomp Chomp's delight, but to Sour Puss and Pac-Man's dismay. Can Pac-Man handle the situation before the puppies get out of control?Read More
Pac-Man and Pepper celebrate their anniversary on a cruise ship. But they won't be alone as Pac-Baby and the pets manage to get onboard and the Ghost Monsters have stowed away in an effort to ruin the celebration.
Mezmeron learns of a secret shipment Pac-Man is making in an armored truck. He provides the Ghost Monsters with a supercar outfitted with special abilities and gadgets that will enable them to steal the truck. Will they succeed, or will Pac-Man get the upper hand again?Read More
Mezmeron creates a time machine in order to send the Ghost Monsters back in time 50 years before the Power Forest was hidden. But Inky's blundering causes them to wind up in medieval PacLand where they're confronted by Sir Chomp-A-Lot, brave Pac-Knight of the Round Table and Pac-Man's direct ancestor.
Mezmeron and the Ghost Monsters are finally able to locate the Power Forest. Will they finally be able to gain supreme power, or can Pac-Man save the trees?Read More
Santa Claus and his reindeer crashland in PacLand on Christmas Eve and lose all the gifts they were going to deliver all over the world. The Pac-Family help them recuperate and Santa tells them the meaning of Christmas. Pac-Man and Chomp Chomp search for the gifts, only to see the Ghost Monsters have found them first. They carry out a plan to get them back, then return to help Santa make his deliveries on time with another plan to give them a special power boost. Afterward, Christmas is celebrated all over the world, including PacLand.Read More
For a bedtime story, Pac-Man tells Pac-Baby about Neander Pac-Man, the family's first ancestor, who made one of the most important discoveries--Power Pellets--vital in surviving prehistoric times against the Cave Ghost Monsters.
Pac-Baby is all excited for a camping trip with his fellow Pac-Baby Scouts. But when their scout master falls ill, it's up to Pac-Man to take them on their trip and teach them how to survive in the forest. They're sure to have plenty of adventure especially with the Ghost Monsters out to ruin their good time.Read More
Mazmeron learns of a power pellet forest in the Pac-Alps and goes with the Ghost Monsters in hopes of finding it. Pac-Man and Pepper pursue in hope of finding it first and keeping it away from the villains. It's a dangerous journey as it's known that an abominable Snow Pac-Man creature exists in this same forest.
Mezmeron assigns the Ghost Monsters to kidnap Ms. Pac-Man so he can replace her with a robot double in hopes of gaining the location of the Power Forest. Can Pac-Man discover the ruse in time and save the real Pepper?Read More
After their car runs out of gas, the Pac-Family winds up in an old western ghost town. Sure enough, the Ghost Monsters aren't far behind with their young cousin Dinky in hope of recreating an old "Chomp Out"--only with them as the victors to prove he can have the potential to be an expert chomping Ghost Monster. But all Dinky has on his mind is getting an ice cream cone!
A fairy Ghostmother provides the Ghost Monsters with a magic storybook which allows them to live the life in a fairy tale as well as draw Pac-Man and Pepper into it as well. They read the story of Pac and the Beanstalk where they hope to get the last chomp against the Pacs, especially with Pinky playing the role of the giant.Read More
Mezmeron sends The Ghost Monsters back in time to medievel Pac-Land where they are confronted by Sir Chomp-A-Lot, brave Pac-Knight Of The Round Table and then they accidently bring a fire-breathing Pac-dragon back with them when they return to present-day Pac-Land.Read More
Pac-Man and Ms.Pac-Man take Baby Pac-Man to the zoo, and then Baby Pac-Man frees all the Pac-animals from the zoo and lets them run amok in Pac-Land. In the end, when Pac-Man tells his baby son they must take the Pac-animals home when he means the zoo, they are taken home to their house instead.Read More
After the Pacs repel a Ghost Monster attack at home, Pac-Man think he has a bad case of "Chompitis". Pepper takes him to the hospital so he can be checked out. When the Ghosts learn of this, they look to get revenge.
Pac-Man and Ms.Pac-Man take Pac-Baby to the zoo where a day of fun becomes a day of havoc after Pac-Baby frees all the animals, causing them to run amok in PacLand.Read More
Pac-Man, Mrs. Pac-Man, Baby Pac, Chomp-Chomp, and Sour Puss are all out enjoying a rare snowfall in Pac-Land - making 'Snow Ghosts', playing in the snow and enjoying quality family time together. The family then hops into their snowmobile to return home when find themselves being chased by the ghosts - Inky, Blinky, Pinky, Sue, and Clyde. The Pac family and the ghosts engage in a high-speed chase through the countryside until the mobile goes over a cliff, sending the Pacs flying and stranded in the snow. Pac-Man notices a nearby Emergency Power Pellet box but when he goes to retrieve the pellets he discovers that the box is empty. The ghosts catch up to the Pacs where they reveal that they have stolen the power pellets. Pac-man angrily begins to throw snowballs at the ghosts to defend his family. Upset by being hit with snowballs, the ghosts stupidly retaliate by throwing the power pellets back at the Pac family. The Pacs catch the pellets in their mouths and use the newly gained power to "Chomp" the ghosts, reducing them to nothing but floating pairs of eyes. The Ghost eyes begin to fly away.
Meanwhile Santa Claus and his reindeer are flying high in the sky, preparing to distribute gifts to all the good boys and girls. Santa begins to sense that they are a bit off-route and maybe lost; Unknowingly, Santa guides his sleigh right into a collision path with the escaping ghosts. The reindeer, terrified by the sudden sight of the ghostly eyes in their path, cause Santa's sleigh to spiral out of control and crashes into the Pac-Land landscape.
The Pac family, policemen Morris and O'Pac come across the wreckage but are not sure what to make these foreign characters. Santa explains his predicament, telling the Pacs all about his job as toy-giver and peacemaker. The citizens of Pac-Land don't quite understand, but being the friendly and helpful creatures that they are, they agree to help. Unfortunately, Santa's sleigh is ruined and the reindeer are exhausted, injured and a mess.
The family takes Santa inside and fixes him a nice hot cup of cocoa. Pac-Man, eager to help in any way he can, is sent by Santa to go out and retrieve the lost sack of toys – for without those, Christmas can never be saved. So Pac-Man and Chomp Chomp head out to brave the cold, and the ghosts, in search for the bag of toys. Meanwhile, the ghosts (now rejuvenated with new bodies) find the sack and proceed to play with the toys. Pac-Man manages to make off with the sack, but the ghosts manage to chomp HIM in the process, and leave him alone in the forest with the sack, weakened.
Despite his energy nearly gone and nearly being frozen to death, Pac-Man returns home with the toys. Everyone is excited - Christmas is saved! However, Santa Claus does not share the feeling of excitement; he feels that it may too late for him to continue his Christmas run. There is no way his reindeer will be up for the task, and there is no way they will be able to make up for all the lost time. Santa is sure that this will be the first Christmas in history that he misses. However, Pac-Man quickly conjures up a way to save Christmas; he figures they need to boost the reindeers' energy levels. The solution is simple – power pellets! After some sneaky convincing, Pac-Man is able to get the gang past the ghosts and into the fabled Power Pellet Forest. He gets past the ghosts by telling them what christmas is about and to think of the kids who wont get their presents if the don't save christmas. the ghosts finaly understand, sob out for the kids and let the Pacs go.
The reindeer begin chomping away at the power pellets, and immediately start glowing. Santa is thrilled. He flies away from Pac-Land to make his delivery. Pac-Man is delighted - Christmas is saved.
When the family arrive back home they are surprised to find that Santa's made an extra stop this year - at Pac-Man's house! There are presents for everyone, even the ghosts.Read More
The Ghost Monsters steal Mezmeron's nightmare machine to use against Pac-Man hoping he'll be too afraid to chomp them. But it backfires, and it's the ghosts themselves who have nightmares about being chomped!
With the power of a remote-controlled amulet, Mezmeron resurrects a Pac-Mummy on display in the Pac-Museum. Afterward, he wreaks havoc and kidnaps Ms. Pac-Man and Pac-Baby. Can Pac-Man save them from this threat?Read More
Super-Pac makes his debut when he rescues Pac-Man and Pepper from a Ghost Monster attack. Afterward, Pepper invites him to lunch at home and he gets acquainted with the family. Meanwhile, Mezmeron and the Ghosts construct a giant robot Ghost Monster to devour PacLand. Once again, Super-Pac is needed to save the day.
Pac-Man's cousin P.J. makes his entry into the series thinking he's too cool for school, deciding to drop out. He moves into the Pac-Family's home and begins to wreck the place. Pepper tells Pac-Man to convince P.J. to go back to school. So in order to inspire P.J., Pac-Man gives him a tour of his alma mater, PacLand High.Read More
Pac-Man goes for a walk into the woods and meets a Pac-witch who gives him a potion that puts him to sleep for 20 years. When he awakens Pac-Land is turned into Ghost Land while he and Ms.Pac-Man are old and Baby Pac-Man is grown up. In the end, Pac-Man meets the Pac-witch again to become young again and return 20 years back.Read More