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Columbus has made a habit of running from what scares him. Tallahassee doesn't have fears. If he did, he'd kick their ever-living ass. In a world overrun by zombies, these two are perfectly evolved survivors. But now, they're about to stare down the most terrifying prospect of all: each other.
Columbus, Tallahassee, Wichita, and Little Rock move to the American heartland as they face off against evolved zombies, fellow survivors, and the growing pains of the snarky makeshift family.
Using hand-painted film, animation and an inventive soundtrack, INTRODUCTION TO OOBIELAND is an exploration of gateways: a repeated series of movements from the familiar and safe to the unknown and dangerous. Cycles are left incomplete. Chases are never consummated; the day ends with no promise of rebirth. In this way the film touches on our oldest instincts, leaving us saddened and scared by the knowledge of a world that will never know freedom through the completion of action; safety through the sanctification of place.
Part five, EPILOGUE TO OOBIELAND is a 40 second animation punctuating the entire series much like a period ends a sentence. All together the five parts exhibit an array of techniques in animation, live action theatrical presentation and sound.
In a sleepy town, one man, a wannabe horror film director is about to have his life and the world he knows change forever. Finally, he gets the big break he has been waiting a lifetime for, but its not Hollywood knocking on his door.
Fleeing the wrath of man-eating vixens who've taken over the world, a ragtag caravan of refugees makes its way across the country to the relative safety of the West Coast. But en route, they're attacked by unrelenting waves of starving strippers. If looks could kill ... well, let's just hope they can't.
A doctor and a mortician have teamed up to do re-animation experiments on corpses using gangster money loaned for "remodeling." When they can't pay it back, the Mafia guy sends his nephews to work at the funeral home to keep a watch on the debtors, but the nephews end up helping in the search for new bodies, and mayhem ensues when some undesirable types are re-animated.
In the kitchen of a Vermont farmhouse, four people come to sit around a table. The silence of solstice holds them together. Before a ritualized meal they each tell a story. Their stories are ominous, yet, as in the first OOBIELAND film (INTRODUCTION TO OOBIELAND), they are incomplete. Earlier, the titular mother has passed on her powers to a young woman. At the close of the film, this young woman enters the farmhouse and, with final simplicity, restores the old order.
Scooby-Doo and his pals win an all-expense paid vacation and embark on a trip of a lifetime to a tropical paradise. Their destination however, turns out to be Zombie Island. As soon as they arrive, they realize the place looks strangely familiar and is reminiscent of a trip they took years ago, in which they became wrapped up in a mystery involving zombies. The gang soon learns that their trip to paradise comes with a price when the zombies re-emerge and attack their hotel. Will Scooby-Doo and the Mystery Inc. gang finally solve the mystery behind Zombie Island?
After going their separate ways, Scooby-Doo, Shaggy, Velma, Daphne, and Fred reunite to investigate the ghost of Moonscar the pirate on a haunted bayou island, but it turns out the swashbuckler's spirit isn't the only creepy character on the island. The sleuths also meet up with cat creatures and zombies... and it looks like for the first time in their lives, these ghouls might actually be real.