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Fourteen years after Third Impact, Shinji Ikari awakens to a world he does not remember. He hasn't aged. Much of Earth is laid in ruins, NERV has been dismantled, and people who he once protected have turned against him. Befriending the enigmatic Kaworu Nagisa, Shinji continues the fight against the angels and realizes the fighting is far from over, even when it could be against his former allies. The characters' struggles continue amidst the battles against the angels and each other, spiraling down to what could inevitably be the end of the world.
A down and out young punk gets a job working with a seasoned repo man, but what awaits him in his new career is a series of outlandish adventures revolving around aliens, the CIA, and a most wanted '64 Chevy.
A mystery outside of San Francisco brings together small-town sheriff Paul Del Moral, Japanese author Aki Akahori, and a traveler from Reno who soon disappears, leaving behind his suitcase and a trail of questions.
Picking up after Otto boarded his trusty 1967 Chevy Malibu to journey across the infinities of time and space (during which time he has aged exactly 90 minutes), "Repo Man 2" will deliver an enthralling mix of punk energy, existential comedy, and unconventional storytelling, navigating the absurd and chaotic world of repo men into a new age of nuclear brinkmanship and driverless cars.
Interviews, backstories and insights with a few of the actors involved in the 1984 cult film, Repo Man.
46 hours before the events of "EVANGELION:3.0 YOU CAN (NOT) REDO." Midori remembers her life post Near Third Impact and how she is saved by WILLE.
A drifter and his pet puma stand up against a motorcycle gang in a small American town.
120 minutes before "EVANGELION:3.0 YOU CAN (NOT) REDO."
A traveller is shown to a room in an inn. After a brief dispute with the hostess and a porter, he is left to himself. But strange things begin to happen in his room, and before long he has created a disturbance that has everyone running to his room to find out what is going on.
Six people unwittingly find themselves locked in another series of escape rooms, slowly uncovering what they have in common to survive... and discovering they've all played the games before.
Deloris Van Cartier is again asked to don the nun's habit to help a run-down Catholic school, presided over by Mother Superior. And if trying to reach out to a class full of uninterested students wasn't bad enough, the sisters discover that the school is due to be closed by the unscrupulous chief of a local authority.
A bedtime story leads Littlefoot and his grandparents on a journey to a new land, where Littlefoot discovers someone who vanished before he was born: his father! Now Littlefoot must decide between two worlds. Will he leave to be with his friends in the Great Valley, or stay behind and start a new life with his father?