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The cold always complicates things.
An uncool high-schooler forms his own group to beat the local hotshots in a battle of the bands.
Based on the hit pop punk song by YUNGBLUD, a teenage girl who can't seem to confront and accept an integral aspect about herself publicly, is caught in a time loop.
Gehr uses a mini-digital recorder to look back on the Machine Age in the form of San Francisco's soon-to-be-shuttered Musee Mecanique. For slightly more than an hour, Cotton Candy documents this venerable collection of coin-operated mechanical toys—including an entire circus—mainly in close-up, isolating particular details as he alternates between ambient and post-dubbed (or no) sound. By treating the Musee's cast of synchronized figures as puppets, the artist is making a show—but is it his or theirs? Gehr's selective take on the arcade renders it all the more spooky. There's a sense in which Cotton Candy is a gloss on the moment in The Rules of the Game when the music-box-collecting viscount unveils his latest and most elaborate acquisition. (It also brings to mind the climax of A.I.: The DV of the future tenderly regards the more human machine of the past.) (J. Hoberman, The Village Voice)
Grandmother while watching the performance, she first time gets into the dialogue with herself, before the moment she did not have time. After entering the dialogue with herself, it is a dangerous dialogue as psychologically it will form a some kind of a conflict. The conflict might expose outside or might stay inside in the interior. During the circus performance grandmother goes through the rite of passage.
Vilmos, with the unwavering conviction and stubbornness of a teenage boy, fights his parents with all his might. His only wish is to leave home, but he and his parents finally agree to see a psychologist first. The psychologist, recognising the boy's stubbornness, uses a less direct method, hypnotherapy, which involves the subconscious triggering of memories and desires. Both the psychologist and the boy are shocked by the sudden visions that interrupt the consciously driven scenes, and make Vilmos begin to see his parents in a different light.
A little girl by the name of Dimple sees cotton candy for the first time but can’t afford it. She goes on a beautiful journey through Dumaguete City to find a way to earn her treat. From traveling through fields to learning the 'Tinikling' dance, Dimple emerges a triumphant child but it’s actually her mother who learns an invaluable lesson.
When his mom gets engaged to a spiteful cop, Carter, a 21-year-old mama’s boy, must prove that he can pay rent by getting a promotion at his internship or get tossed out on the street by his new stepfather by the end of the day.
You and AI at the end of the world.