Parapsychologist Elise Rainier and her team travel to Five Keys, NM, to investigate a man’s claim of a haunting. Terror soon strikes when Rainier realizes that the house he lives in was her family’s old home.
Six months after the events depicted in The Matrix, Neo has proved to be a good omen for the free humans, as more and more humans are being freed from the matrix and brought to Zion, the one and only stronghold of the Resistance. Neo himself has discovered his superpowers including super speed, ability to see the codes of the things inside the matrix and a certain degree of pre-cognition. But a nasty piece of news hits the human resistance: 250,000 machine sentinels are digging to Zion and would reach them in 72 hours. As Zion prepares for the ultimate war, Neo, Morpheus and Trinity are advised by the Oracle to find the Keymaker who would help them reach the Source. Meanwhile Neo's recurrent dreams depicting Trinity's death have got him worried and as if it was not enough, Agent Smith has somehow escaped deletion, has become more powerful than before and has fixed Neo as his next target.
Six strangers find themselves in circumstances beyond their control, and must use their wits to survive.
As the war between the vampires and the Lycans rages on, Selene, a former member of the Death Dealers (an elite vampire special forces unit that hunts werewolves), and Michael, the werewolf hybrid, work together in an effort to unlock the secrets of their respective bloodlines.
The human city of Zion defends itself against the massive invasion of the machines as Neo fights to end the war at another front while also opposing the rogue Agent Smith.
Blonde Betty Elms has only just arrived in Hollywood to become a movie star when she meets an enigmatic brunette with amnesia. Meanwhile, as the two set off to solve the second woman's identity, filmmaker Adam Kesher runs into ominous trouble while casting his latest project.
Orphaned and alone except for an uncle, Hugo Cabret lives in the walls of a train station in 1930s Paris. Hugo's job is to oil and maintain the station's clocks, but to him, his more important task is to protect a broken automaton and notebook left to him by his late father. Accompanied by the goddaughter of an embittered toy merchant, Hugo embarks on a quest to solve the mystery of the automaton and find a place he can call home.
Art professor Nino Rolfe attempts to break down his wife Teresa's conventional modesty. Noticing her affection for their daughter's fiancé, Nino instigates her sexual interest in him - setting off a chain of unexpected events and emotional complications...
In honor of his birthday, San Francisco banker Nicholas Van Orton, a financial genius and a cold-hearted loner, receives an unusual present from his younger brother, Conrad: a gift certificate to play a unique kind of game. In nary a nanosecond, Nicholas finds himself consumed by a dangerous set of ever-changing rules, unable to distinguish where the charade ends and reality begins.
When Jess sets sail on a yacht with a group of friends, she cannot shake the feeling that there is something wrong. Her suspicions are realized when the yacht hits a storm and the group is forced to board a passing ocean liner to get to safety, a ship Jess is convinced she’s been on before.
Seventeen-year-old Mariah Mundi's life is turned upside down when his parents vanish and his younger brother is kidnapped. Following a trail of clues to the darkly majestic Prince Regent Hotel, Mariah discovers a hidden realm of child-stealing monsters, deadly secrets and a long-lost artefact that grants limitless wealth—but also devastating supernatural power. With the fate of his world, and his family at stake, Mariah will risk everything to unravel the Curse of the Midas Box.
Two young women find themselves struggling to survive in Paris, street-wise Nathalie, a stripper, and naïve Sandrine, a barmaid. Together, they discover that sex can be used to their advantage, and pleasure.
A hospice nurse working at a spooky New Orleans plantation home finds herself entangled in a mystery involving the house's dark past.
A year after his father's death, Oskar, a troubled young boy, discovers a mysterious key he believes was left for him by his father and embarks on a scavenger hunt to find the matching lock.
Ex-soldier Frank Brayker is the guardian of an ancient key that can unlock tremendous evil; the sinister Collector is a demon who wants the key so he can initiate the apocalypse. On the run from wicked mercenaries for almost 90 years, Brayker finally stops in at a boarding house in New Mexico where — with the help of its residents — he plans to face off against the Collector and his band of ghouls, preventing them from ever seizing the key.
The world of Eternia in the aftermath of Skeletor's war on Castle Grayskull, which he has won after seizing Grayskull and the surrounding city using a cosmic key developed by the locksmith Gwildor. The Sorceress is now Skeletor's prisoner and he begins to drain her life-force as he waits for the moon of Eternia to align with the Great Eye of the Universe that will bestow god-like power upon him.
A lone drifter suffering from partial memory loss accepts a job to look after a psychologically troubled woman in an abandoned house on an isolated island.
A woman returning home falls asleep and has vivid dreams that may or may not be happening in reality. Through repetitive images and complete mismatching of the objective view of time and space, her dark inner desires play out on-screen.
Big Bird is sent to live far from Sesame Street by a pesky social worker. Unhappy, Big Bird runs away from his foster home, prompting the rest of the Sesame Street gang to go on a cross-country journey to find him.
This is the first movie version of the famous story. Alice dozes in a garden, awakened by a dithering white rabbit in waistcoat with pocket watch. She follows him down a hole and finds herself in a hall of many doors.