Before he was a protector, Kenshin was a fearsome assassin known as Battosai. But when he meets gentle Tomoe Yukishiro, a beautiful young woman who carries a huge burden in her heart, his life will change forever.
Guts, an immensely strong sword-for-hire, has little direction in his life, simply fighting one battle after the next. However, this all changes suddenly when he meets and is bested by Griffith, a beautiful and charismatic young man who leads the Band of the Hawk mercenary army. After Guts joins the Band and the relationship between the two men begins to blossom, Casca, the tough, lone swordswoman in the Band of the Hawk, struggles to accept Guts and the influence he has on the world around her. While the two men begin to fight together, Griffith continues to rise to power, all seemingly in order to reach his mysterious, prophesied goals. What lengths will Guts and Griffith go to in order to reach these goals, and where will fate take the two men?
A factory explosion plunges a small town into a timeless freeze, leaving teenage Masamune and his pals to grapple with a quickly collapsing reality.
In 1879, Kenshin and his allies face their strongest enemy yet: his former brother-in-law Enishi Yukishiro and his minions, who've vowed their revenge.
In 1868, after the Bakumatsu war ends, the ex-assassin Kenshin Himura traverses Japan with an inverted sword, to defend the needy without killing.
Madarame Baku is a mysterious gambler. His nickname is Usogui (literally The Lie Eater). Club Kakerou is the top illegal gambling den, where gamblers vie to become the best in their profession. Seeing through the lies of others, Madarame Baku challenges a variety of high stakes games at Club Kakerou.
Twenty-year-old Matsuri Takabayashi learns that she only has ten years to live due to an incurable disease. She decides to not dwell on her life and not to fall in love – until she meets a man named Kazuto Manabe at a school reunion.
The Elric brothers’ long and winding journey comes to a close in this epic finale, where they must face off against an unworldly, nationwide threat.
Light Yagami finds the "Death Note," a notebook with the power to kill, and decides to create a Utopia by killing the world's criminals, and soon the world's greatest detective, "L," is hired to find the mysterious murderer. An all out battle between the two greatest minds on earth begins and the winner will control the world.
10 years has passed since the confrontation between Kira and L. Again, Shinigami sends death notes to the ground and due to this, the world soon falls into chaos. Tsukuru is a member of the Death Note special task force team with 6 other investigators including Matsuda who experienced the Kira case of 10 years ago. Mass murders caused by the death note takes place on Wall Street in the U.S., Shibuya in Japan and other places. World famous private investigator Ryuzaki, who is the rightful successor of L, also investigates the mass murders. They discover that 6 death notes exists in the world. A computer virus called Kira spreads in the world. A message in the Kira virus says to turn in 6 death notes. A person who has 6 death notes overwhelm the world. The confrontation begins between the person who wants Kira’s revival and the people who want to stop it.
Shishio sets sail in his ironclad ship to bring down the government. In order to stop him, Kenshin trains with his old master to learn his final technique.
The Elric brothers meet their toughest opponent yet — a lone serial killer with a large scar on his forehead.
After Akira Ninomiya miraculously survives a brutal attack by an unknown assailant wearing a "monster mask," he becomes fixated on finding the attacker and getting revenge.
An unemployed man learns that his ex-girlfriend was murdered. He suddenly finds himself travelling through time to his middle school years and has chance to change the future and save the girl. He aims to rise to the top of the most brutal delinquent gang.
In the city of Orario, beneath an impossibly tall tower, lies the dungeon. Only adventurers who form partnerships with the gods themselves have any hope of defeating the monsters that lie within. But the dungeon is not the only place where monsters exist. Far from Orario, in the ruins of an ancient city, a new threat arises. To counter this threat, the goddess Artemis has come to Orario in search of a champion—but it’s not Ais Wallenstein (the legendary Sword Princess) nor Ottar (the strongest warrior to ever enter the dungeon) that she chooses. Rather it is Bell Cranel, a newbie adventurer partnered with a low-tier goddess.
Ichi is a blind entertainer that travels the countryside with her traditional Japanese guitar and walking stick. She’s in search for the kind man that brought her up as a child, but because of her beauty she encounters problems every step of the way. Fortunately for Ichi, she is also a gifted swordswoman and carries a lethal blade within her walking stick.
In an abandoned Tokyo overrun by bubbles and gravitational abnormalities, one gifted young man has a fateful meeting with a mysterious girl.
In the second installment of the Death Note film franchise, Light Yagami meets a second Kira and faithful follower Misa Amane and her Shinigami named Rem. Light attempts to defeat L along with Teru Mikami (a Kira follower) and Kiyomi Takada (another Kira follower) but in the end will Light win? or will a Shinigami named Ryuk make all the difference in Light's victory or his ultimate death?
Adapted from the video game series of the same name, NiNoKuni follows high school peers Yuu and Haru who must travel between two separate yet parallel worlds to help save their childhood friend, Kotona, whose life is in danger. In this magical quest complicated by love, the three teens will be tasked with making the ultimate choice.
Batman, along with many of his allies and adversaries, finds himself transported to feudal Japan by Gorilla Grodd's time displacement machine.