September 16, 1974

Documentary on one of Brazil's most controversial personalities: Getúlio Vargas, an ex-president.

March 30, 1981

An adventurer travels by train through the Brazilian state of Minas Gerais, meeting old and new lovers and remembering love affairs of his youth.

August 20, 1976

An accident at a construction site, resulting in one death, sets one worker off on a struggle for justice that exposes the mechanisms of exploitation and the class relations of a country that had undergone one decade of fast-paced ‘conservative modernisation’ at the hands of the military. As a sort of sequel to the classic The Guns (1964), following the fate of those characters as they move from enforcers of exploitation to exploited, it offers more than a snapshot of the period: the correspondent time lapses in fiction and reality capture the passage of a chunk of Brazilian history between the two films, and, therefore, also the transformations in cinematographic approaches to the social and political between the two moments. Equally daring in content and form, and in the originality of the adequacy of one to the other, it won the Silver Bear at Berlin.

August 26, 1978

Paulo Otávio is the host of a pirate radio station on the slums of Rio de Janeiro. He struggles to mantain the station working, since the only help he's got comes from news reporter Calói. Their story goes beyond as the city starts to face a crime wave.

September 21, 1981

With Brasilia as a setting, the film tries to recreate the political environment in Brazil when civilians were able to found new political parties, after 10 years of strict military rules. In the midst of a nationwide crisis, a group of politicians found an opposition party to the military regime, triggering violent denunciation against multinationals operating in the country. The explorer of the Seesaw deposit, United Mining, an American multinational that is being accused of several irregularities, sees in the internal struggle that divides the opposition party its only chance to silence the nationalist campaign that denounces it. Thus, a game is developed that ends up leading the characters to a tragic plot of corruption and fear.

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